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Crunching out the last stretch of TW 1.3

Well crunching sounds a bit hard, but we do spend a lot of time on it.
The great thing is that we are now _physically_ together again
and collaboration, which suffered immensly when working apart, is much
better as a result.

I'll try to document some of my thoughts more, but until then...

Update: GOD DAMMIT SLACKWARE 15 JUST DROPPED AFTER WHO KNOWS HOW MANY YEARS
Time to go back home this weekend, BRB BACKUP

Saturday morning (02/05/2022) update:
I heard about the things Jeff Vogel said and a long time buddy of mine, Logan
had some things to say about it. They were really positive and inspiring
and I want to relay some positive thoughts to any other aspiring game devs:

1. People feel comfortable to create a lot of games/art right now.
  This is a good thing. Don't stop.
2. Do not expect anyone to understand what you're doing.
  To the mainstream, commercial success will somehow validate your work
  after the fact. Nobody can predict what will become successful, don't try.
3. Managing to release your first game is a tough task and an incredible
  learning experience. Most games don't get released, or die as ideas.
  if you've been able to produce a proof of concept, a prototype that is
  fully functional: keep going!
4. More choice, less discoverability means people _have_ to research the
  games themselves. This will aid you in that you don't have to compete
  with the marketing efforts of the other offerings.

TODO
----
Nuclide/FreeHL game tat:
- Gunman weapons need A LOT of work
- Team Fortress support is laughable in the weapons department, core ents
  needs more testing (2fort works perfectly last time I tried)
- Poke646 is practically on halt until the other two are done
- They Hunger relies on mostly Half-Life entity crap, weapons are all
  done as far as I'm told

Counter-Strike still has animation oddities I need to look at with Spoike.
It's related to how we compose the animation blends in-engine. The basebone
field manipulation crap kinda sucks. You shoot a gun while crouch and your legs
which are _NOT_ supposed to move, bob back and forth. What's going on there?

-- Marco

When this .plan was written: 2022-02-05 13:09:27
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