Finger info for marco@icculus.org...


TW, FCS, next title

Production on the next game will begin soon, won't stop TW from getting updates through :)

TW and FreeCS have been rewritten from the ground up with classes in mind, and
are sharing most of the same codebase. If you looked at the QuakeC style that
the SDK has to offer... you have seen nothing yet. While I take no code from the Half-Life SDK I deliberately designed it to be similar in the hopes of it attracting more modders from the Half-Life community. Afterall they'd prefer to use technology that's similar - not different.

Either way, accuracy is important when reverse-engineering entities, so when FreeCS finds an inconsistency in, let's say, rotating door behaviour then The Wastes' Half-Life entity compat layer will benefit all the same. It's very neat and makes it so that both projects see more regular updates. This is especially important for when netcode and prediction improves (which it already has significantly over 1.1)

That's all for today.

-- Marco

When this .plan was written: 2018-07-15 05:47:49
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