Work is still progressing on this, but there really isn't anything
terribly interesting to report right now.
Working on the 1.1 spec. Also tossing around the idea of doing a new
implementation from scratch...al_osx taught me a lot about how to structure
this, and I have a lot of ideas about what I'd do differently if I had to do
it again from scratch. Apple definitely seems to have the MacOS side of
things covered, but there's some other Unixes and such I'd like to tackle
with this, if I ever get around to it. As for my al_osx code tree, it's
mostly a historical relic at this point, but it'll stick around on life
support for awhile for things that need a tiny version until Tiger ships,
like we did with this crop of Unreal titles and Feeding Frenzy and such.
There's just no way around it...the UnrealEngine1 renderer totally blows
on modern hardware. This really needs a rewrite before we're done. :/
Unreal Tournament 2003:
One more Linux build on its way, then I'm taking this out of my .plan, honest.
Unreal Tournament 2004:
Another patch coming soon for all platforms.
Still working out crashes...
Call of Duty:
The Linux server patches are out now! Mirrors are listed here:
COD 1.5: http://www.callofduty.com/patch/
United Offensive 1.51: http://www.callofduty.com/uopatch/
Postal 2 Share the Pain:
Linux retail version is now shipping! Buy it at TuxGames, and help
starving children in Africa named "zakk": http://www.tuxgames.com/details.cgi?gameref=125&referrer=zakk
Download the free Linux demo from 12 years ago: http://icculus.org/news/news.php?id=1816
Buy the full game for MacOSX: http://www.gopostal.com/store/index.php
Download the free demo for MacOSX: http://icculus.org/news/news.php?id=2272
ArmyOps 2.3.0 for Linux: http://icculus.org/news/news.php?id=2333
ArmyOps 2.3.0 for MacOS X is in beta testing right now. No release date,
but it shouldn't be long, I hope.
Go and buy an Alix Olson CD today. I command it.