Men of Valor:
Apparently I've been outed: I'm the 'team' working on this for Aspyr.
More on this later.
One thing I'm learning by fighting with a different project that has nothing
to do with UE3: modern 3D graphic APIs are really friggin intimidating.
I'm really growing to hate both DirectX 9 and OpenGL 2.0, which is
unfortunate considering there isn't really any part of UE3's renderer that
doesn't concern itself with DX9-level tech. This makes me grumpy. I feel like
the Unix equivalent of those two old dudes in the balcony on the Muppet Show.
(If you want the Apple/VoIP patch source code, it's on the mailing list, but
not in CVS as far as I know. Check the openal-devel list archives at
It's later in the week. :)
Here you go, without further ado...Duke Nukem 3D for MacOS X: http://0day.icculus.org/duke3d/duke3d-macosx-11262004.dmg.bz2
This package includes an installer that will install the game from either
the PC "Atomic Edition" disc, or the MacSoft disc from the Mac Classic
version of the game. If you don't have a retail disc, the installer can
give you the free shareware episode.
3DRealms still sells the game off their website at 3drealms.com (in fact,
they recently did an updated print run, believe it or not). If you don't
have it, this is the path of least resistance to a legitimate copy of the
game. eBay is another option. Make sure you get the "Atomic Edition" if
you buy a PC disc.
TCP/IP networking and an OSX version of the level editor are included, but
are intentionally hidden. Use at your own risk. :)
Do not contact 3DRealms or MacSoft for tech support; they will not help you
with this version of the game...but https://bugzilla.icculus.org/
Props to the icculus.org Mac Ninjas for beta testing this and finding some
good bugs...props also to the build/duke3d porters (of which Steven Fuller
and Dan Olson did the most work, even though I steal all the credit), and
Sean, who found me a Mac version of Duke for testing. UPDATED:
The above URL is a newer build. It's been updated to work
with French MacSoft disc, and I fixed a nasty crashbug. If you previously
downloaded the game, you should throw that install in the trash and use
the above build. Save game and config are stored under your home folder,
so you won't lose them by trashing the game icon.
Also, some notes based on various forum comments from early downloaders:
- "It crashes a lot" ... this is probably the issue fixed in the
11262004 build, above. Use that and you're good to go.
- "The mouse doesn't look up/down" ... this is how the original DOS version
works, too. Duke3D was from a time when mouse use at all (let alone
mouselook) was a strange concept. As such, as long as an enemy is on
the screen and lines up horizontally with your crosshair, you'll fire
at it. That being said, you CAN use mouselook...hold down "U" by default.
As a hack, you can assign it to Caps Lock, and you won't have to hold it
down. Autorun can be reassigned to something else so it doesn't overlap
since it doesn't need to be held down. Please note that mouselooking was
always a hack in the Build Engine, and you can only look up and down a
little anyhow. You'd be surprised to find you actually don't need to
look up and down to beat the whole game. :)
- "The game doesn't respect my anti-aliasing settings" ... The game doesn't
use OpenGL. The 3D scene is software-rendered into a 2D surface. There
is actually a codefork that allows for OpenGL rendering (google for
"polymost"), but no one's ported it from Windows yet, and honestly, I
think that you should really experience Duke as it was originally
intended. The software renderer gets 120fps on my powerbook, so we
aren't really hurting for performance even without OpenGL.
- "Now we need Shadow Warrior" ... we don't have the source code. But if
3DRealms ever releases it, we've got that covered like a Jimmy Hat.
My suspicion is that they'll release it someday, as they have released
both Duke and Rise of the Triad under the GPL.
- Changing video resolution: run the game so it makes a config file in
$HOME/Library/Application Support/Duke Nukem 3D/duke3d.cfg ... look
for "ScreenWidth" and "ScreenHeight" ... not every arbitrary resolution
will work. Remember that in the original DOS game, 640x480 was considered
a "really high resolution".
- "How do I install/use "Duke It Out in D.C." expansion?" ... I don't know.
I don't have the expansion pack. Information on this is welcome.
Also, the source code to the installer (a fork of loki_setup with hacks for
the MacSoft disc) is here... http://icculus.org/duke3d/loki_setup_macduke.tar.bz2
... don't rerun the configure script, since I hand-edited the Makefiles.
... don't bother me about this installer codefork. It's a mess, I know.
Apparently the driver bugfix got rolled into Software Update for OSX 10.3.6.
Have you hugged an Apple engineer today?
Unreal Tournament 2003:
There's an exploit in the ut2003 network code, so here's a new build.
The Linux one has about a million changes over the stock 2225, since it's got
all the MacOSX work on top of it. Consider it beta. The Mac version has one
or two fixes, so it's worth updating.
Unreal Tournament 2004:
Mac version 3339: http://0day.icculus.org/ut2004/ut2004-macpatch3339.dmg.bz2
This one is big (90 megs instead of 15), because it installs the ECE Bonus
Pack. It is safe to use this even if you previously installed the ECE-BP,
but there are some 3339 things that need to override the scripts shipped
with the bonus pack, so this was easier than trying get everyone to install
everything in the right order.
Linux version 3339: http://0day.icculus.org/ut2004/ut2004-lnxpatch3339.tar.bz2
Please install the Editors' Choice bonus pack FIRST, and then 3339.
Bonus pack is here: http://0day.icculus.org/ut2004/ut2004-ECEBonusPack.tar.bz2
So this goes:
1) Install game (or take an existing installation at any version)
2) Unpack ECEBonusPack and copy into game installation.
3) Unpack 3339 and copy into game installation.
If you're using an Editors' Choice Edition disc (the box is reddish),
then skip straight to step #3...the bonus pack is part of the default
installation on those discs.
Call of Duty:
(new COD and CODUO patches are coming...any minute now...)
Original COD Linux admins should currently be using: http://icculus.org/betas/cod/COD-lnxded-1.4-07252004.tar.bz2
COD:UO Linux admins should currently be using: http://0day.icculus.org/cod/coduo-lnxded-1.41e.tar.bz2
Postal 2 Share the Pain:
Did an interview with Macologist about Postal 2, among other things: http://www.macologist.org/portal.php?topic_id=607
2.2.1 for Linux is on the fast track with the beta testers. I hope to see
it shipping this week. The Mac build is suffering from a serious problem...
we don't have a license to use GameSpy's SDK on the Mac anymore, for reasons
I won't get into here. For a purely-multiplayer game, this complicates
things, to say the least. There are some minor contingency plans in place,
but this means more delays. I know you all love waiting, sorry about this.
"The thing to do is to crack every fighting head that you see, before there
are so many fighting heads that you cannot crack any of them. There is but
scant account kept of cracked heads in back of the yards, for men who have
to crack the heads of animals all day seem to get into the habit, and to
practice on their friends, and even on their families, between times. This
makes it a cause for congratulation that by modern methods a very few men can
do the painfully necessary work of head-cracking for the whole of the
-- Upton Sinclair, "The Jungle"