Finger info for

 Work officially begins. Time to get this building under gcc again. Since
 we changed up the source tree layout, the Makefiles from UE2 are basically
 useless. Rather than rewrite them, I'm going to spend some time exploring
 SCons, which came highly recommended by TTimo, the Doom3/linux guy. First
 Unreal steals their colored lighting, then their build system! :)
 Obviously, there's a lot to be done at this point, but best to start now
 so I'm not scrambling to port a whole engine when UE3 games get closer to
 shipping. Updates as I have them.

ShadowOps: Red Mercury:
 ShadowOps, an UnrealEngine2-based game, just hit shelves on the 21st. It's
 the first game to ship a Win64 binary in the retail box (compliments of,
 well, me).

Spider-Man 2:
 In stores now!

 The installers on MacSoft's Neverwinter Nights expansion pack discs are
 actually a modified version of MojoPatch. Go order your copies!

 The UT2004 Editors' Choice Bonus Pack Patcher/Installer is a build of
 mojopatch, piggybacking on some fixes and enhancements originally
 intended for the NWN expansions.

Shrek 2:
 Now shipping!

 I implemented ALC_EXT_capture in Apple's OpenAL, so you can use UT2004's
  VoIP feature with their nice surround sound.

 The 3323 patch didn't ship with this, since there were some crashes in their
  implementation (the nasty "this happens after about 90 minutes of playing"
  type that are a pain to track down). We'll get this sorted out and
  eventually ship a patch that includes this.

 The brave can try this build, though:

 Latest CVS builds and runs on Solaris/x86 (and presumably Solaris/sparc, too).
 I get a lot of questions about MacOS X: the game _does_ run on OSX, there
 just isn't a nice installer or anything at the moment, so you have to
 compile it yourself. When there's time, I'll put together a shareware-based
 installer, and, if I can find a copy, one that works with the Mac retail disc.

 (Yes, this is still being worked on.)

Unreal Tournament 2003:
 There's an exploit in the ut2003 network code, so here's a new build.


 The Linux one has about a million changes over the stock 2225, since it's got
 all the MacOSX work on top of it. Consider it beta. The Mac version has one
 or two fixes, so it's worth updating.

Unreal Tournament 2004:
 All the different downloads were getting complicated. I've written up a
 summary of what files to get for what platform depending on what you're
 looking for (new demos, Bonus Pack stuff, Mac, Linux, etc.)

Call of Duty:
 This is a 1.4 server with an exploit closed. Admins should all upgrade:

 The latest and greatest United Offensive Linux server shows up here first:

Postal 2 Share the Pain:
 We're about ready to wrap up beta on the Mac version (FINALLY!).
  Linux one should wrap soon, too. Both groups of beta testers were totally
  kick ass and very thorough.

America's Army:
 2.1.0 is out for Linux and Mac:

Other stuff:
 Why aren't you playing Gish right now?


When this .plan was written: 2004-09-24 16:51:26
.plan archives for this user are here (RSS here).
Powered by IcculusFinger v2.1.27
Stick it in the camel and go.