Finger info for icculus@icculus.org...


MojoPatch:
 Now open source! http://icculus.org/news/news.php?id=2040


Shrek 2:
 Gone gold.


OpenAL:
 God, I need to get back to working on this.


Duke3D:
 Latest CVS builds and runs on Solaris/x86 (and presumably Solaris/sparc, too).


UTPG:
 We're bringing in Steven Fuller ("relnev") to do some UTPG hacking. Beyond
 doing consistently quality work, I expect his mere presence will keep my ass
 in gear to get the Mac and Linux ports done.


Unreal Tournament 2003:
 Mac 2225.2 is out. Hit the mirrors.

 I'm going to do a Linux 2225.2 build, since there's about a million little
 Unix fixes that went into the Mac port that would benefit Linux users...and
 Linux 2225.0 was a crappy build anyhow. After that, I feel pretty good about
 closing the book on ut2003 for good.


Unreal Tournament 2004:
 If Mac retail installer crashes on you, use this:
  http://icculus.org/~icculus/tmp/UT2004-mac-updated-installer.tar.bz2

 Linux (x86 and amd64) official 3236 patch (new build with load times fixed):
  http://icculus.org/news/news.php?id=2064

 MacOS X (un?)official 3236 patch (YES, this is newer than 3229):
  http://icculus.org/news/news.php?id=2064


Call of Duty:
 1.4 is out, now with PunkBuster support: http://www.callofduty.com/patch/


Postal 2 Share the Pain:
 Linux demo: http://icculus.org/news/news.php?id=1816
 Linux retail: In beta testing (apply at http://www.linuxgamepublishing.com/)
 Mac retail: In beta testing (no more applications, please!)


America's Army:
 2.1.0 is out for Linux and Mac: http://icculus.org/news/news.php?id=2046


Other stuff:
 (Subversion pissing and moaning snipped. Check the archives.)

--ryan.


When this .plan was written: 2004-06-20 11:35:27
.plan archives for this user are here (RSS here).
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