Finger info for icculus@icculus.org...


OpenAL:
 Interesting note about Apple at http://openal.org/ ... the latest openal.org
 CVS has 5.1 support on OSX. Sweet!


Duke3D:
 Apparently jonof and Ken Silverman have an OpenGL renderer for Build...that's
 awesome work, guys! We're looking at integrating it with the icculus.org
 tree if possible, so the Linux and Mac people can take a looksie at it, too.


UTPG:
 We're bringing in Steven Fuller ("relnev") to do some UTPG hacking. Beyond
 doing consistently quality work, I expect his mere presence will keep my ass
 in gear to get the Mac and Linux ports done.


Unreal Tournament 2003:
 Mac patch is out:
  http://www.macgamefiles.com/detail.php?item=17882


Unreal Tournament 2004:
 Mac version goes to retailers on Tuesday!

 Linux/amd64 retail people should use this build for now:
  http://icculus.org/~icculus/tmp/ut2004-linux-amd64-03222004.tar.bz2

 This fixes the following things over retail:
  - Network compatibility is fixed.
  - Using WebAdmin doesn't crash your server.
  - Dynamic lighting works.
  - VoIP crash fixed.
  - Probably other things.

 This is ONLY for 64-bit Linux. If you don't have an Opteron/Athlon64 with
  a 64-bit version of Linux, you can't use this! If you aren't sure: you can't!

 Linux (amd64 or x86) clients are seeing the KIntersect crash. I'm still
 looking into it. The above binary doesn't fix it.


Call of Duty:
 1.3 Patch is out! http://www.callofduty.com/patch/
  After installing 1.3, you might want to drop this (untested) updated build
  into your installation:
  http://icculus.org/~icculus/tmp/COD-lnxded-1.3-ironsights.tar.bz2

  Don't use that build with external "iron sight pk3 fixes".


Postal 2:
 Share the Pain demo for Linux now available:
  http://icculus.org/news/news.php?id=1816

 There is likely going to be a retail boxed Linux version of P2:STP...do NOT
 buy the Windows version yet. This should be announced soon if it happens.

 Mac version will be coming soon...so, so busy right now...


MOHAA:
 Non-expiring version is out:
  http://icculus.org/news/news.php?id=1846

 This one was built with gcc3, which fixed some other odd bugs, like some
 static meshes being positioned incorrectly. You can see this in the first
 mission ("Lighting the Torch"); the building you storm has a room with a
 medpack floating in space in the original binaries. In this version, there's
 a table under it.

 I wonder if gcc3 would fix the falling-through-the-floor,
 final-boss-won't-die, or platforms-kill-camera-view bugs in Serious Sam, too.
 I'll have to check that someday.
 (UPDATE: No, it doesn't. Oh well.)


America's Army:
 The 2.0.0a patches for GNU/Linux and MacOSX are now available. Details are
  here: http://icculus.org/news/news.php?id=1829


Other stuff:
 Do you mind? Or do you matter?

--ryan.


When this .plan was written: 2004-03-29 10:45:17
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