OpenAL:
Interesting note about Apple at http://openal.org/ ... the latest openal.org
CVS has 5.1 support on OSX. Sweet!
Duke3D:
Apparently jonof and Ken Silverman have an OpenGL renderer for Build...that's
awesome work, guys! We're looking at integrating it with the icculus.org
tree if possible, so the Linux and Mac people can take a looksie at it, too.
UTPG:
We're bringing in Steven Fuller ("relnev") to do some UTPG hacking. Beyond
doing consistently quality work, I expect his mere presence will keep my ass
in gear to get the Mac and Linux ports done.
Unreal Tournament 2003:
Mac patch is out:
http://www.macgamefiles.com/detail.php?item=17882
Unreal Tournament 2004:
Mac version goes to retailers on Tuesday!
Linux/amd64 retail people should use this build for now:
http://icculus.org/~icculus/tmp/ut2004-linux-amd64-03222004.tar.bz2
This fixes the following things over retail:
- Network compatibility is fixed.
- Using WebAdmin doesn't crash your server.
- Dynamic lighting works.
- VoIP crash fixed.
- Probably other things.
This is ONLY for 64-bit Linux. If you don't have an Opteron/Athlon64 with
a 64-bit version of Linux, you can't use this! If you aren't sure: you can't!
Linux (amd64 or x86) clients are seeing the KIntersect crash. I'm still
looking into it. The above binary doesn't fix it.
Call of Duty:
1.3 Patch is out! http://www.callofduty.com/patch/
After installing 1.3, you might want to drop this (untested) updated build
into your installation:
http://icculus.org/~icculus/tmp/COD-lnxded-1.3-ironsights.tar.bz2
Don't use that build with external "iron sight pk3 fixes".
Postal 2:
Share the Pain demo for Linux now available:
http://icculus.org/news/news.php?id=1816
There is likely going to be a retail boxed Linux version of P2:STP...do NOT
buy the Windows version yet. This should be announced soon if it happens.
Mac version will be coming soon...so, so busy right now...
MOHAA:
Non-expiring version is out:
http://icculus.org/news/news.php?id=1846
This one was built with gcc3, which fixed some other odd bugs, like some
static meshes being positioned incorrectly. You can see this in the first
mission ("Lighting the Torch"); the building you storm has a room with a
medpack floating in space in the original binaries. In this version, there's
a table under it.
I wonder if gcc3 would fix the falling-through-the-floor,
final-boss-won't-die, or platforms-kill-camera-view bugs in Serious Sam, too.
I'll have to check that someday.
(UPDATE: No, it doesn't. Oh well.)
America's Army:
The 2.0.0a patches for GNU/Linux and MacOSX are now available. Details are
here: http://icculus.org/news/news.php?id=1829
Other stuff:
Do you mind? Or do you matter?
--ryan.