OpenAL:
Apparently the iSight is opened in "hog mode" by default. I suppose that
makes this issue a corner case and not a bug. :)
Duke3D:
Apparently jonof and Ken Silverman have an OpenGL renderer for Build...that's
awesome work, guys! We're looking at integrating it with the icculus.org
tree if possible, so the Linux and Mac people can take a looksie at it, too.
UTPG:
We're bringing in Steven Fuller ("relnev") to do some UTPG hacking. Beyond
doing consistently quality work, I expect his mere presence will keep my ass
in gear to get the Mac and Linux ports done.
Unreal Tournament 2003:
Mac patch is out:
http://www.macgamefiles.com/detail.php?item=17882
New patch coming soon to fix some things that broke in the last patch,
mostly.
We're likely going to be putting out a Linux/amd64 dedicated server package
soon to test the waters...our 64-bit builds have been limited to public
demos mostly, so I'm hesistent to just dump this out on the public. With
Unreal, the dedicated server is basically the client without rendering (well,
that's about 95% true), so this gives us a way to get a real beta test of
most of the codebase without attracting a million asshole "benchmarkers"
that'll write articles that come to premature, or downright incorrect
conclusions. You know who you are.
When this stabilizes, publically-available Win64 and Linux clients become
much more sexy to us, but there is no timeframe for this, and emails asking
for one get deleted.
Unreal Tournament 2004:
Release Candidate #2: Could this be the one?!
Call of Duty:
1.2 Patch is out! http://icculus.org/news/news.php?id=1861
Postal 2:
Share the Pain demo for Linux now available:
http://icculus.org/news/news.php?id=1816
There is likely going to be a retail boxed Linux version of P2:STP...do NOT
buy the Windows version yet. This should be announced soon if it happens.
Mac version will be coming soon...so, so busy right now...
MOHAA:
Non-expiring version is out:
http://icculus.org/news/news.php?id=1846
This one was built with gcc3, which fixed some other odd bugs, like some
static meshes being positioned incorrectly. You can see this in the first
mission ("Lighting the Torch"); the building you storm has a room with a
medpack floating in space in the original binaries. In this version, there's
a table under it.
I wonder if gcc3 would fix the falling-through-the-floor,
final-boss-won't-die, or platforms-kill-camera-view bugs in Serious Sam, too.
I'll have to check that someday.
(UPDATE: No, it doesn't. Oh well.)
America's Army:
The 2.0.0a patches for GNU/Linux and MacOSX are now available. Details are
here: http://icculus.org/news/news.php?id=1829
Other stuff:
Science chases money, and money chases its tail. The best minds of my
generation can't make bail.
--ryan.