Finger info for icculus@icculus.org...


OpenAL:
 Apparently the iSight is opened in "hog mode" by default. I suppose that
 makes this issue a corner case and not a bug. :)


Duke3D:
 Apparently jonof and Ken Silverman have an OpenGL renderer for Build...that's
 awesome work, guys! We're looking at integrating it with the icculus.org
 tree if possible, so the Linux and Mac people can take a looksie at it, too.


UTPG:
 We're bringing in Steven Fuller ("relnev") to do some UTPG hacking. Beyond
 doing consistently quality work, I expect his mere presence will keep my ass
 in gear to get the Mac and Linux ports done.


Unreal Tournament 2003:
 Mac patch is out:
  http://www.macgamefiles.com/detail.php?item=17882

 New patch coming soon to fix some things that broke in the last patch,
 mostly.

 We're likely going to be putting out a Linux/amd64 dedicated server package
 soon to test the waters...our 64-bit builds have been limited to public
 demos mostly, so I'm hesistent to just dump this out on the public. With
 Unreal, the dedicated server is basically the client without rendering (well,
 that's about 95% true), so this gives us a way to get a real beta test of
 most of the codebase without attracting a million asshole "benchmarkers"
 that'll write articles that come to premature, or downright incorrect
 conclusions. You know who you are.

 When this stabilizes, publically-available Win64 and Linux clients become
 much more sexy to us, but there is no timeframe for this, and emails asking
 for one get deleted.


Unreal Tournament 2004 Demo:
 Linux/amd64 client is out! http://icculus.org/news/news.php?id=1883
 Linux client is out! http://icculus.org/news/news.php?id=1879
 MacOS X client is out! http://icculus.org/news/news.php?id=1879

 Bug reports for all versions go to https://bugzilla.icculus.org/
 Mac users that prefer a live person can email bug reports to James
  Robrahn at ut@macsoftgames.com, who will eagerly try to get you working.

 Mac demo patch is available: http://www.macupdate.com/info.php/id/14155

 Linux demo update with the "ping" field fixed and hooks for an
  external text-to-speech processor is here:
  http://icculus.org/~icculus/tmp/ut2004-demo-lnx-tts-pingpatch.tar.bz2
  As the readme will say, you'll need an external program like festival to
  use text-to-speech.

 And since text-to-speech is surprisingly more demanded than I would have
  anticipated, here's something for you Mac users:

  http://icculus.org/~icculus/tmp/ut2004-mac-tts.mp3

  ... and the accompanying visuals:

  http://icculus.org/~icculus/tmp/ut2004-mac-tts.jpg


Call of Duty:
 1.2 Patch is out! http://icculus.org/news/news.php?id=1861


Postal 2:
 Share the Pain demo for Linux now available:
  http://icculus.org/news/news.php?id=1816

 There is likely going to be a retail boxed Linux version of P2:STP...do NOT
 buy the Windows version yet. This should be announced soon if it happens.

 Mac version will be coming soon...so, so busy right now...


MOHAA:
 Non-expiring version is out:
  http://icculus.org/news/news.php?id=1846

 This one was built with gcc3, which fixed some other odd bugs, like some
 static meshes being positioned incorrectly. You can see this in the first
 mission ("Lighting the Torch"); the building you storm has a room with a
 medpack floating in space in the original binaries. In this version, there's
 a table under it.

 I wonder if gcc3 would fix the falling-through-the-floor,
 final-boss-won't-die, or platforms-kill-camera-view bugs in Serious Sam, too.
 I'll have to check that someday.
 (UPDATE: No, it doesn't. Oh well.)


America's Army:
 The 2.0.0a patches for GNU/Linux and MacOSX are now available. Details are
  here: http://icculus.org/news/news.php?id=1829


Other stuff:
 Science chases money, and money chases its tail. The best minds of my
  generation can't make bail.


--ryan.


When this .plan was written: 2004-02-21 04:13:14
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