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 Stuff on the MacOS TODO list:
  1) x86 compatibility for savegames
  2) keeping Mac/PC networking in sync
  3) Coming up with a server browser/matching service.
  4) Add Cmd-Q as a quit key.
  5) Race condition in audiolib causes occasional crash.
  6) Ship it.

 Please stop emailing me to ask if this is done yet.

 Our source repository was experiencing technical difficulties for, well,
 quite awhile. We're back online now, so we're gonna get all our changes
 merged and move forward now. Hopefully there will be a new release soon.

 Please stop emailing me to ask if this is done yet.

 Server is out. Details here.
 Beta 1 of the Linux client is avaiable. Get it.

Unreal Tournament 2003:
 Going to get a patch out sooner than later. Nothing specific to report at
 this time.

Postal 2:
 Please stop emailing me to ask if this is done yet.

 The karma source is in my hands now, but the legal paperwork is still
 being done. :(

 Yes, I know the binary expired. A new binary will be along
 shortly. Sorry about that.

 Talked with EA today about Breakthrough, hoping source will be coming my
 way shortly, once all the NDA stuff is cleaned up.

America's Army:
 Linux 1.9 is live:
 ...and the Mac version:

 If you're running on Linux and having trouble with Punkbuster because it
 wants to write to a directory you don't have permission to, please read

 You do NOT have to run the program as root. We'll automate this for the
 next release, but this'll get you running in the short term.

Other stuff:

 Just got back from San Francisco, where we showed UT2004 running on Win64
 with DirectX9 and ArmyOps running on Linux/x86-64 from a bootable CD. The
 Athlon64 launch event was just crazy fun. If I could keep my eyes open, I'd
 write all about it. Now that the AMD64 crunch time has eased up, I can get
 back to the 12 million other projects on my plate. And maybe update the rest
 of this file. And maybe sleep.


When this .plan was written: 2003-09-26 05:21:57
.plan archives for this user are here (RSS here).
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