Finger info for icculus@icculus.org...


Duke3D:
 We've got Bargle's joystick code in CVS. Haven't tried it myself (no sticks
 here), but it should be good to go.

 Stuff on the MacOS TODO list:
  1) x86 compatibility for savegames
  2) keeping Mac/PC networking in sync
  3) Coming up with a server browser/matching service.
  4) Add Cmd-Q as a quit key.
  5) Make sure BUILD editor runs (it does, just needs sanity checks).
  6) Race condition in audiolib causes occasional crash.


UTPG:
 Please stop emailing me to ask if this is done yet.

 Metrowerks has decided to aid this effort and made arrangements for me to
 use CodeWarrior 7 (much thanks!)...I've got the discs sitting here, and an
 OS9 version of UT compiling just to see where it stands. Next step is merging
 in the appropriate UTPG changes.

 Rumor has it that AL_GAIN_LINEAR_LOKI is really what AL_GAIN is defined to
 be in the OpenAL spec, so the UTPG AL renderer might be right already. I
 love it when things Just Work.


Devastation:
 Please stop emailing me to ask if this is done yet.

 Server is out. Details here.
 Beta 1 of the Linux client is avaiable. Get it.


Unreal Tournament 2003:
 Going to get a patch out sooner than later. Nothing specific to report at
 this time.


Postal 2:
 Please stop emailing me to ask if this is done yet.

 Apparently I should have Karma sources soon, so I can get this game done
 and out the door.


MOHAA:
 http://icculus.org/news/news.php?id=1607


America's Army:
 Linux 1.9 is live: http://icculus.org/news/news.php?id=1616
 ...and the Mac version: http://icculus.org/news/news.php?id=1622


Other stuff:
 September, for the record, is going to suck. I have about five major
 deadlines all sitting on roughly the same day.

--ryan.


When this .plan was written: 2003-08-26 22:44:27
.plan archives for this user are here (RSS here).
Powered by IcculusFinger v2.1.27
Stick it in the camel and go.