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 (I _STILL_ need to merge Bargle's code...argh.)

 I haven't worked on this recently. I would love for someone to fix the last
 byteswapping details, honestly, so I can stop worrying about it. I will get
 back to this, but it's falling into the "this is free work, and I'm
 overwhelmed with the paying stuff right now" category with a quickness.

 I really want to rewrite the GL renderer from scratch, with all the wisdom
 we've accumulated and new GL extensions that have appeared and been optimized
 since UT1. The code in UTX looks like the really old school GL
 renderer, the one before vogel beat the hell out of it.

 The one after vogel beat the hell out of it has all sorts of rendering
 issues on my PowerBook, so something's got to be done, one way or another.

 Server is out. Details here.
 Beta 1 of the Linux client is avaiable. Get it.

Serious Sam:
 The First Encounter: Beta three is out.
 The Second Encounter is now available, too!
 Details are here.
 Time to work on ssam is non-existant, and there will probably not be another
 build for Linux for the foreseeable future, if ever.

Unreal Tournament 2003:
 Mac version is in stores now! Go order from somewhere.
 I assume there are physical stores that sell Mac games that will/do have it,

 MacOS X French Release Candidate 2 is awaiting MacSoft approval.

  Then please download this (2.1 megabytes):

 You should end up with a disk image with an installer icon. Run it, and
  install as usual. When the installation is done, throw away the disk image
  and pretend nothing ever went wrong. This is an installer bug; the game
  itself runs as usual.

Postal 2:
 Skeletal meshes are rendering, most textures are STILL missing, and I get
 a crash in Karma as soon as someone if you don't kill anyone,
 the game won't crash. This is taking the "it's only as violent as you are"
 mantra to a whole new level.

 Busy begging and pleading for Karma sources so I can fix this. :(

 I sat down and got medieval on the OpenAL code. Now it's largely working, but
 not quite enough to justify a beta. Soon, though. I still want to look at the
 dedicated server CPU usage some more, too.

America's Army:
 Can you believe that there isn't one goddamn Revolution 7.1 card in all of
 Raleigh, NC, despite there being several Best Buys, a CompUSA, and, for
 crying out loud, an Apple Retail Store? What kills me about this is I have
 _two_ of these cards sitting in Philadelphia. Moving is such a pain in the
 butt. In the meantime, if you've got one and ArmyOps crashes almost
 immediately, change your system to use the built-in sound in the System
 Preferences. It sucks, but at least you won't crash. I'll get this fixed soon,
 I hope. As for you server admin types, here's a first (and probably last) stab
 at a 1.7.0-compatible Mac dedicated server:

 That has been tested long enough to see that it doesn't crash on startup, so
 that's not encouraging, I know, but people have been asking for it. Reports
 of success and failure are welcome. I want to make this part of the package
 deal for 1.9, but there wasn't time to polish it for the first version...I
 hope you'll all forgive me for opting to get the client out the door first.

Other stuff:
 I'm off to Apple's campus in Cupertino for a few days. Hopefully I can
 find a Revolution card while I'm there. :)


When this .plan was written: 2003-07-23 11:18:57
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