Duke3D:
(I _STILL_ need to merge Bargle's code...argh.)
MacOS X port is coming along. One or two nasty rendering glitches, and some
byteswapping issues (networking, savegames...that's all?) to go, still.
UTPG:
Managed to get the game to limp along on MacOS X before crashing. Some
rendering glitches aside, I could watch the whole intro and tell what was
happening. No sound yet. So much more to do on this yet. It'll be awhile.
Devastation:
Server is out. Details here.
Beta 1 of the Linux client is avaiable. Get it.
Serious Sam:
The First Encounter: Beta three is out.
The Second Encounter is now available, too!
Details are here.
Time to work on ssam is non-existant, and there will probably not be another
build for Linux for the foreseeable future, if ever.
Unreal Tournament 2003:
Mac version is in stores now! Go order from somewhere.
I assume there are physical stores that sell Mac games that will/do have it,
too. Next up: a french retail version.
MOHAA:
I sat down and got medieval on the OpenAL code. Now it's largely working, but
not quite enough to justify a beta. Soon, though. I still want to look at the
dedicated server CPU usage some more, too.
America's Army:
Sent beta2 for the Mac (with all the ut2003 Gold Master fixes) to some
testers. Progress is being made.
Other stuff:
icculus.org is back up. My ISP's landlord changed the locks, so I pulled
a jack move to cop my server and FedEx'd it to Texas. Hopefully email is
working now; no idea how much was lost. Stupid clutteredmind.org DNS is
still fucked up though, so a few of us are almost certainly going to miss
some email.
--ryan.