Finger info for

 (I _STILL_ need to merge Bargle's code...argh.)

 MacOS X port is coming along. One or two nasty rendering glitches, and some
 byteswapping issues (networking, savegames...that's all?) to go, still.

 Managed to get the game to limp along on MacOS X before crashing. Some
 rendering glitches aside, I could watch the whole intro and tell what was
 happening. No sound yet. So much more to do on this yet. It'll be awhile.

 Server is out. Details here.
 Beta 1 of the Linux client is avaiable. Get it.

Serious Sam:
 The First Encounter: Beta three is out.
 The Second Encounter is now available, too!
 Details are here.
 Time to work on ssam is non-existant, and there will probably not be another
 build for Linux for the foreseeable future, if ever.

Unreal Tournament 2003:
 Mac version is in stores now! Go order from somewhere.
 I assume there are physical stores that sell Mac games that will/do have it,
 too. Next up: a french retail version.

 I sat down and got medieval on the OpenAL code. Now it's largely working, but
 not quite enough to justify a beta. Soon, though. I still want to look at the
 dedicated server CPU usage some more, too.

America's Army:
 Sent beta2 for the Mac (with all the ut2003 Gold Master fixes) to some
 testers. Progress is being made.

Other stuff: is back up. My ISP's landlord changed the locks, so I pulled
 a jack move to cop my server and FedEx'd it to Texas. Hopefully email is
 working now; no idea how much was lost. Stupid DNS is
 still fucked up though, so a few of us are almost certainly going to miss
 some email.


When this .plan was written: 2003-06-15 18:43:47
.plan archives for this user are here (RSS here).
Powered by IcculusFinger v2.1.27
Stick it in the camel and go.