(Seen my glasses? I'm a dork.)
If you want a specific section of my plan, you can use the web interface
like this:
http://icculus.org/cgi-bin/finger/finger.pl?user=icculus§ion=intro
http://icculus.org/cgi-bin/finger/finger.pl?user=icculus§ion=proj
http://icculus.org/cgi-bin/finger/finger.pl?user=icculus§ion=general
http://icculus.org/cgi-bin/finger/finger.pl?user=icculus§ion=ssam
http://icculus.org/cgi-bin/finger/finger.pl?user=icculus§ion=todo
Or directly through port 79, if your finger client will let you get away with:
finger icculus?section=ssam@icculus.org
This is part of the new, improved IcculusFinger. Yay.
Thanks,
--The McManagement.
(This is in no particular order)
- The icculus.org open source incubator.
- SDL_sound.
- PhysicsFS.
- The Build Engine.
- Toby.
- Serious Sam.
- IcculusFinger.
- UT2003.
- various Pyrogon things.
- csmhax0r.
- IcculusNews.
- Medal of Honor: Allied Assault
- Other stuff.
I have projects on icculus.org (some are even mine) that are already
abandoned. I will have to figure out what to do with them. If you want to
peek around, look at The CVS Tree.
Medal of Honor dedicated server binaries are now in public beta.
Go get 'em.
You need Windows (maybe wine?) for the installer on the original game CDs
to extract the datafile and patch them to 1.11.
Then subscribe to the mailing list and create an account
on our bugtracking system.
Yes, I'm porting it. No, there's no timeframe right now. Email me with
questions, and I'll start a FAQ or something.
Current Status:
Manually merging a three megabyte diff will give you faith in God. It's kinda
like untossing a salad.
Those old Screenies.
Keep me and icculus.org going.
--ryan.
(FAQ snipped. Check the archives.)
Somewhat immediate TODOs:
- Check for zlib 1.1.3 remnants on icculus.org.
- CC/MacOS again.
- Get Nicki to pay for a movie.
- Get Emmett to buy me lunch.
- Reburn damaged music disc.
- Nag Bernd about hardware.
- Deliver freespace2 to zakk.
- Nag zakk about hardware (?).
- Clean up the damned logfiles.
- Fix the webmail interface.
- Finish ssam 1.07 merge.
- Nuke the old PHP/mod_ssl/Apache source dirs.
- autoconf scripts for quake2.
- put LONELY in cvs.
- Update GPG key.
- Goddamn I'm friggin' BUSY. :(
Ongoing TODOs:
- Port Serious Sam. ( 15%)
- Rewrite IcculusNews. ( 99%)
- Release SDL_sound v1.0. ( 92%)
- Release PhysicsFS v1.0. ( 98%)
- SDL_mixer rewrite, using non-existant SDL_sound library. ( 0%)
- Toby rewrite #4. Way overdue. ( 20%)
- Documentation for Toby. YEARS overdue. ( 0%)
- Major SMPEG updates. ( 1%)
- Rewrite web interface to mailing list archives. ( 0%)
- Write The Hook Book. ( 0%)
- Read A Beautiful Mind. ( 2%)
- Read A Confederacy of Dunces. ( 75%)
- Read On the Road. ( 15%)
- Medal of Honor: Allied Assault linux server ( 95%)
Backburnered, but reasonable TODOs: (in no specific order):
- Hook up CVS to IcculusNews.
- Figure out how to monitor exactly how much bandwidth we've used per month.
- Hook up mailing list software to IcculusNews.
- Hook up Bugzilla to IcculusNews.
- Rewrite Toby's parser.
- Finish writing Punk Ass Comedy.
- Finish writing The Street.
- Finish reading The Dragon Book.
- Increase memory/swapspace.
- Remove http://icculus.org/sysinfo/todo.html
- Clean up room.
- Clean up home dir.
- Set up meldrew.
- Get nerf updated for SSL support.
- Put all the header/footer functions for icculus.org in one PHP file.
Blue sky:
- Get Dreamcast Linux working.
- SDL OS/2.
- SDL LightPen/tablet support.
- SDL MsgBox API.
- SDL_rwops library.
- Make BUILD Engine support OpenGL.
- Fix the Linux Realtek drivers.
- Write scratchware.
- Physics engine.
- BuildGL.
- BuildX.
- Get BUILD engine ready for Matt Saettler.
- Get Duke3D/COMMIT net API implemented for modern platforms.
- Get Duke3D sound API implemented for modern platforms.
- Beat Zork III. I will someday, I swear.
--ryan. (icculus@clutteredmind.org)