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About Me

My name is Marco.

I create playthings and manage systems - mostly UNIX-like ones.

What do you do personally?

You may know me for having rewritten Half-Life in QuakeC, or Counter-Strike. I’ve also done countless other Quake (1996) related projects that people may know me for.

I also try to help out with FTEQW, but that is not my project - however people may know me for my contributions there.

The only other thing I am passionate about is GNUstep. I write some things for that and you may know me from IRC or the mailing lists there.

What do you do professionally?

I do programming work for Vera Visions L.L.C. mostly. My current duty is managing and maintaining the game-logic. In the past I also had done level design, skeletal animation and graphic design on The Wastes.

When did you get started?

Computers helped me early on in my life. I grew up with computers alongside my dad getting accustomed to Windows 95. Thanks to computers, I was able to read and write when I was 4 years old.

My earliest memories were being blown away by the rise of 3D graphics. I was fortunate to experience the switch from software rendering to 3D accelerator cards on personal computers. The first card I could call my very own was the TNT2. This was before ‘GeForce’ was a thing.

I tried making modifications to games and other programs. Just poking around the files and editing whatever I could (mostly with Paint and Notepad) to see what I could change.

At some point in the early to mid 2000s, I started wanting to take things more seriously and got a copy of Visual Basic 6 to mess with. That was technically the first language I got ‘good’ with.

I quickly started making things for my favorite games. Quake (1996) was obviously one of them.

What's the deal with this website?

To learn more about the limitations of the browser available on the SEGA Dreamcast hardware, I tried to make it work sensibly on its understanding of HTML3.

I hope it’s readable on whatever device you’re using.