Syndicate::Data::Game Class Reference

#include <Syndicate/Data/Game.h>

Inheritance diagram for Syndicate::Data::Game:

Syndicate::Data::File List of all members.

Public Member Functions

 Game (void)
 ~Game (void)
GameItemgetItem (unsigned offset)
virtual void info (void)
bool load (char const *filename)
unsigned getLength (void)

Public Attributes


Protected Attributes

unsigned _data_length


struct  GameItem
struct  GameStruct

Constructor & Destructor Documentation

Syndicate::Data::Game::Game ( void   )  [inline]

Syndicate::Data::Game::~Game ( void   )  [inline]

Member Function Documentation

GameItem* Syndicate::Data::Game::getItem ( unsigned  offset  )  [inline]

virtual void Syndicate::Data::File::info ( void   )  [virtual, inherited]

In debug mode it display the informations.

bool Syndicate::Data::File::load ( char const *  filename  )  [inherited]

This method load the content (unpacked) of the file at the adress pointed by _data.

[in] filename the name of the file.
Return values:
true if success.
false if fails. If previous file is loaded, the data keep unaffected.

unsigned Syndicate::Data::File::getLength ( void   )  [inline, inherited]

Member Data Documentation

struct Syndicate::Data::Game::GameStruct * Syndicate::Data::Game::_data

Reimplemented from Syndicate::Data::File.

unsigned Syndicate::Data::File::_data_length [protected, inherited]

The documentation for this class was generated from the following file:
Generated on Sun Sep 30 13:08:36 2007 for libSyndicate by  doxygen 1.5.2