us.asciiroth.client.agents.npc
Class Noble
java.lang.Object
us.asciiroth.client.core.AbstractPiece
us.asciiroth.client.agents.AbstractAgent
us.asciiroth.client.agents.AbstractAnimatedAgent
us.asciiroth.client.agents.npc.NPC
us.asciiroth.client.agents.npc.Noble
- All Implemented Interfaces:
- Agent, Animated, Piece
- Direct Known Subclasses:
- MallocNoble
public class Noble
- extends NPC
A noble. Like a commoner this person runs away when things get hostile.
Typically I like to have a noble drop something when they die.
Constructor Summary |
Noble(State state,
Color color,
java.lang.String message)
Constructor. |
Noble(State state,
Color color,
java.lang.String message,
Color questColor,
Color doneColor,
java.lang.String inQuestMsg,
java.lang.String flag)
Constructor. |
Methods inherited from class java.lang.Object |
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
SERIALIZER
public static final Serializer<Noble> SERIALIZER
- Type serializer.
Noble
public Noble(State state,
Color color,
java.lang.String message)
- Constructor.
- Parameters:
state
- color
- message
-
Noble
public Noble(State state,
Color color,
java.lang.String message,
Color questColor,
Color doneColor,
java.lang.String inQuestMsg,
java.lang.String flag)
- Constructor.
- Parameters:
state
- color
- message
- questColor
- doneColor
- flag
-
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