r71 - trunk/basezym/progsqc

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Wed Aug 8 15:14:00 EDT 2007


Author: Vermeulen
Date: 2007-08-08 15:14:00 -0400 (Wed, 08 Aug 2007)
New Revision: 71

Modified:
   trunk/basezym/progsqc/gamedefs.qc
   trunk/basezym/progsqc/inventory.qc
   trunk/basezym/progsqc/jumppads.qc
   trunk/basezym/progsqc/mapentities.qc
   trunk/basezym/progsqc/player.qc
   trunk/basezym/progsqc/server.qc
Log:
Added some more weapon options
Corrected movement so it uses the player variables right


Modified: trunk/basezym/progsqc/gamedefs.qc
===================================================================
--- trunk/basezym/progsqc/gamedefs.qc	2007-07-26 01:01:22 UTC (rev 70)
+++ trunk/basezym/progsqc/gamedefs.qc	2007-08-08 19:14:00 UTC (rev 71)
@@ -3,7 +3,6 @@
 .float ladder_time;
 .entity ladder_entity;
 
-
 .float jetpackfuel;
 
 .float fade_time;
@@ -20,21 +19,19 @@
 float fraglimit;
 
 // SV_PlayerPhysics variables
-float sv_airmaxspeed, sv_maxspeed, sv_friction, sv_accelerate, sv_stopspeed, sv_gravity;
+float sv_maxairspeed, sv_maxspeed, sv_friction, sv_accelerate, sv_airaccelerate, sv_stopspeed, sv_gravity;
 //float sv_edgefriction, cl_divspeed, cl_rollangle;
 
 
-vector PL_MIN = '-16 -16 -24';
-vector PL_MAX = '16 16 24';
-vector PL_VIEW_OFS = '0 0 22';
-vector PL_WEAPON_OFS = '0 4 16';
-float PL_JUMPSPEED = 175;
+// vector PL_MIN = stov(cvar_string("g_player_boxmin"));
+//vector PL_MAX = stov(cvar_string("g_player_boxmax"));
+//vector PL_VIEW_OFS = stov(cvar_string("g_player_viewofs"));
+//vector PL_WEAPON_OFS = stov(cvar_string("g_player_weaponofs"));
+//float PLAYER_HEALTH_START = cvar("g_player_healthstart");
+//float PLAYER_HEALTH_MAX = cvar("g_player_healthmax");
+//float PLAYER_SHIELD_START = cvar("g_player_shieldstart");
+//float PLAYER_SHIELD_MAX = cvar("g_player_shieldmax");
+//float PLAYER_SHIELD_REGENRATE = cvar("g_player_regenrate");
+//float PLAYER_SHIELD_REGENMAX = cvar("g_player_regenmax");
 
-float PLAYER_HEALTH_START = 100;
-float PLAYER_HEALTH_MAX = 200;
-float PLAYER_SHIELD_START = 200;
-float PLAYER_SHIELD_MAX = 600;
-float PLAYER_SHIELD_REGENRATE = 20;
-float PLAYER_SHIELD_REGENMAX = 200;
-
 float PLAYER_FALLDAMAGE = 30;

Modified: trunk/basezym/progsqc/inventory.qc
===================================================================
--- trunk/basezym/progsqc/inventory.qc	2007-07-26 01:01:22 UTC (rev 70)
+++ trunk/basezym/progsqc/inventory.qc	2007-08-08 19:14:00 UTC (rev 71)
@@ -78,6 +78,7 @@
 string iteminfo_ammo2firesound;
 string iteminfo_model;
 string iteminfo_pickupsound;
+string iteminfo_pickupmodel;
 string iteminfo_name;
 string iteminfo_pickupsprite;
 float iteminfo_ammo1tracer;
@@ -139,6 +140,7 @@
 
 	
 	iteminfo_model = "";
+	iteminfo_pickupmodel = "";
 	iteminfo_name = "unknown";
 	iteminfo_pickupsound = "";
 	iteminfo_quantitymax = 0;
@@ -216,6 +218,7 @@
 		iteminfo_model = cvar_string(wname,"_model");
 		iteminfo_pickupsprite = cvar_string(wname,"_pickupsprite");
 		iteminfo_weapon_viewmodel = cvar_string(wname,"_viewmodel");
+		iteminfo_pickupmodel = cvar_string(wname,"_pickupmodel");
 		
 		iteminfo_ammo1damage = stov(cvar_string(wname,"_ammo1damage"));
 		iteminfo_ammo1speeds = stov(cvar_string(wname,"_ammo1speeds"));
@@ -550,25 +553,10 @@
 		newmis.touch = Item_Pickup;
 	newmis.noise = iteminfo_pickupsound;
 	setorigin(newmis, org);
-	setmodel(newmis, iteminfo_model);
+	setmodel(newmis, iteminfo_pickupmodel);
 	setsize(newmis, '-4 -4 -4', '4 4 4');
 	Inventory_ModifyItem(newmis, itemtype, quantity, ammo1, ammo2);
 	// NOTE: should match viewweapon_animframefunc WS_TURNON code
-	
-	if (iteminfo_pickupsprite != "")
-	{
-	   entity wsprite;
-	   wsprite = spawn();
-	   wsprite.classname = "item";
-	   wsprite.effects = EF_LOWPRECISION;
-	   wsprite.owner = own;
-	   wsprite.touch = SUB_Remove;
-	   wsprite.movetype = MOVETYPE_TOSS;
-	   wsprite.solid = SOLID_BBOX;
-	   setmodel(wsprite, iteminfo_pickupsprite);
-	   setsize(wsprite, '-4 -4 -4', '4 4 4');
-	   setorigin(wsprite, org);
-	}
 };
 
 void() weapon_weap1 =

Modified: trunk/basezym/progsqc/jumppads.qc
===================================================================
--- trunk/basezym/progsqc/jumppads.qc	2007-07-26 01:01:22 UTC (rev 70)
+++ trunk/basezym/progsqc/jumppads.qc	2007-08-08 19:14:00 UTC (rev 71)
@@ -137,7 +137,7 @@
 
 	// first calculate a typical start point for the jump
 	org = (self.absmin + self.absmax) * 0.5;
-	org_z = self.absmax_z - PL_MIN_z;
+	org_z = self.absmax_z - stov(cvar_string("g_player_boxmin"));
 
 	if (self.target)
 	{

Modified: trunk/basezym/progsqc/mapentities.qc
===================================================================
--- trunk/basezym/progsqc/mapentities.qc	2007-07-26 01:01:22 UTC (rev 70)
+++ trunk/basezym/progsqc/mapentities.qc	2007-08-08 19:14:00 UTC (rev 71)
@@ -27,6 +27,7 @@
 };
 
 
+
 void() func_ladder_touch =
 {
 	if (other.classname != "player")
@@ -47,4 +48,3 @@
 	setmodel (self, self.model);	// set size and link into world
 	self.touch = func_ladder_touch;
 };
-

Modified: trunk/basezym/progsqc/player.qc
===================================================================
--- trunk/basezym/progsqc/player.qc	2007-07-26 01:01:22 UTC (rev 70)
+++ trunk/basezym/progsqc/player.qc	2007-08-08 19:14:00 UTC (rev 71)
@@ -43,19 +43,19 @@
 
 
 	pc = playerclass_spawn(ACTORTYPE_THEPLAYER, AITYPE_PLAYER, "models/players/spy", ".md3", "player");
-	pc.health = PLAYER_HEALTH_START;
-	pc.max_health = PLAYER_HEALTH_MAX;
-	pc.armorvalue = PLAYER_SHIELD_START;
+	pc.health = cvar("g_player_healthstart");
+	pc.max_health = cvar("g_player_healthmax");
+	pc.armorvalue = cvar("g_player_shieldstart");
 	pc.armortype = 1;
-	pc.armorregenrate = PLAYER_SHIELD_REGENRATE;
-	pc.armorregenmax = PLAYER_SHIELD_START;
+	pc.armorregenrate = cvar("g_player_regenrate");
+	pc.armorregenmax = cvar("g_player_shieldmax");
 	pc.gibhealth = -100;
 	pc.paintake = 20;
 	pc.unlimitedinventory = FALSE;
 	pc.mass = 90;
-	setsize(pc, PL_MIN, PL_MAX);
-	pc.view_ofs = PL_VIEW_OFS;
-	pc.weapon_ofs = PL_WEAPON_OFS;
+	setsize(pc, stov(cvar_string("g_player_boxmin")), stov(cvar_string("g_player_boxmax")));
+	pc.view_ofs = stov(cvar_string("g_player_viewofs"));
+	pc.weapon_ofs = stov(cvar_string("g_player_weaponofs"));
 	pc.jetpackfuel = 200;
 	pc.actoranim_BOTH_DEATH1   = '0 30 25';
 	pc.actoranim_BOTH_DEAD1    = '29 1 25';
@@ -101,9 +101,9 @@
 	pc.paintake = 20;
 	pc.unlimitedinventory = TRUE;
 	pc.mass = 90;
-	setsize(pc, PL_MIN, PL_MAX);
-	pc.view_ofs = PL_VIEW_OFS;
-	pc.weapon_ofs = PL_WEAPON_OFS;
+	setsize(pc, stov(cvar_string("g_player_boxmin")), stov(cvar_string("g_player_boxmax")));
+	pc.view_ofs = stov(cvar_string("g_player_viewofs"));
+	pc.weapon_ofs = stov(cvar_string("g_player_weaponofs"));
 	pc.actoranim_BOTH_DEATH1   = '0 30 25';
 	pc.actoranim_BOTH_DEAD1    = '29 1 25';
 	pc.actoranim_BOTH_DEATH2   = '30 30 25';
@@ -136,19 +136,19 @@
 	Inventory_ModifyItem(pc, ITEMTYPE_WEAP2_AMMO, iteminfo_ammo1inventorymax * 2, 0, 0);
 
 	pc = playerclass_spawn(ACTORTYPE_HEAVYGUARD, AITYPE_SMARTFELLOW, "models/players/soldier", ".md3", "player");
-	pc.health = PLAYER_HEALTH_START;
-	pc.max_health = PLAYER_HEALTH_MAX;
-	pc.armorvalue = PLAYER_SHIELD_START;
+	pc.health = cvar("g_player_healthstart");
+	pc.max_health = cvar("g_player_healthmax");
+	pc.armorvalue = cvar("g_player_shieldstart");
 	pc.armortype = 1;
-	pc.armorregenrate = PLAYER_SHIELD_REGENRATE;
-	pc.armorregenmax = PLAYER_SHIELD_START;
+	pc.armorregenrate = cvar("g_player_regenrate");
+	pc.armorregenmax = cvar("g_player_shieldmax");
 	pc.gibhealth = -100;
 	pc.paintake = 20;
 	pc.unlimitedinventory = TRUE;
 	pc.mass = 90;
-	setsize(pc, PL_MIN, PL_MAX);
-	pc.view_ofs = PL_VIEW_OFS;
-	pc.weapon_ofs = PL_WEAPON_OFS;
+	setsize(pc, stov(cvar_string("g_player_boxmin")), stov(cvar_string("g_player_boxmax")));
+	pc.view_ofs = stov(cvar_string("g_player_viewofs"));
+	pc.weapon_ofs = stov(cvar_string("g_player_weaponofs"));
 	pc.actoranim_BOTH_DEATH1   = '0 30 25';
 	pc.actoranim_BOTH_DEAD1    = '29 1 25';
 	pc.actoranim_BOTH_DEATH2   = '30 30 25';
@@ -433,9 +433,9 @@
 	local float im;
 	if (self.flags & FL_CLIENT) // only real players can respawn, not NPCs
 	
-	if (self.jetpackfuel < 200 && (!(self.jetpackactive)))
+	if (self.jetpackfuel < cvar("g_player_jetpack_fuelmax") && (!(self.jetpackactive)))
 	{
-	   self.jetpackfuel = self.jetpackfuel + 0.1;
+	   self.jetpackfuel = self.jetpackfuel + cvar("g_player_jetpack_fuelregenair");
 	}
 	
 	if (self.deadflag)
@@ -455,9 +455,9 @@
 	if (!self.deadflag)
 	if (self.flags & FL_ONGROUND)
 	{
-	   	if (self.jetpackfuel < 200 && (!(self.jetpackactive)))
+	   	if (self.jetpackfuel < cvar("g_player_jetpack_fuelmax") && (!(self.jetpackactive)))
 		{
-	   	   self.jetpackfuel = self.jetpackfuel + 0.2;
+	   	   self.jetpackfuel = self.jetpackfuel + cvar("g_player_jetpack_fuelregenground");
 	    }
 	
 		if (self.jumpflag || self.oldvelocity_z < -200)
@@ -478,7 +478,7 @@
 		{
 			sound(self, CHAN_BODY, strcat(self.playerclass.sounddir, "/jump.wav"), 1, ATTN_NORM);
 			anim_start(self, self.playerclass.actoranim_LEGS_JUMP, ANIMTYPE_JUMP, anim_nullfunc);
-			self.velocity_z = self.velocity_z + PL_JUMPSPEED;
+			self.velocity_z = self.velocity_z + cvar("g_player_jumpspeed");
 			self.flags = self.flags - self.flags & (FL_ONGROUND | FL_JUMPRELEASED);
 			self.jumpflag = TRUE;
 		}
@@ -487,7 +487,7 @@
 	{
 		if (self.button5)
 		{
-			self.jetpackfuel = max(0, self.jetpackfuel - 80 * frametime);
+			self.jetpackfuel = max(0, self.jetpackfuel - cvar("g_player_jetpack_use") * frametime);
 			//self.armorregentime = max(self.armorregentime, time + ACTOR_SHIELD_REGENDELAY);
 			//self.armorregenplaysound = TRUE;
 			if (!self.jetpackactive)
@@ -585,15 +585,12 @@
 
 
 float sv_airaccel_sideways_friction = 0.3;
-float sv_maxairspeed = 220;
 float sv_airaccel_qw = 0.93;
-float sv_airaccelerate = 3;
 
 void() SV_PlayerPhysics =
 {
 	local vector wishvel, wishdir, v;
 	local float wishspeed, f;
-	local float maxairspeed;
 	local float velo_z;
 
 	if (self.movetype == MOVETYPE_NONE)
@@ -682,23 +679,22 @@
 	}
 	else if (self.button5 && self.jetpackfuel > 5)
 	{
-		maxairspeed = sv_maxairspeed;
 		makevectors(self.v_angle_y * '0 1 0');
 		wishvel = v_forward * self.movement_x + v_right * self.movement_y;
 		// acceleration
 		wishdir = normalize(wishvel);
 		wishspeed = vlen(wishvel);
-		if (wishspeed > maxairspeed)
-			wishspeed = maxairspeed;
+		if (wishspeed > sv_maxairspeed)
+			wishspeed = sv_maxairspeed;
 			
 		if (wishvel_x > 0 || wishvel_y > 0)
 		{
-		   	velo_z = sv_gravity * (self.jetpackacc + 3 * (1 - wishspeed / maxairspeed));
+		   	velo_z = sv_gravity * (self.jetpackacc + 3 * (1 - wishspeed / sv_maxairspeed));
 		}
 		else
 		{
 		   	self.jetpackacc = self.jetpackacc + 0.1;
-		   	velo_z = sv_gravity * (self.jetpackacc + 3 * (1 - wishspeed / maxairspeed));
+		   	velo_z = sv_gravity * (self.jetpackacc + 3 * (1 - wishspeed / sv_maxairspeed));
 		}
 		
 		if (time >= self.teleport_time)
@@ -706,23 +702,22 @@
 	}
 	else if (self.button6 && self.jetpackfuel > 5)
 	{
-		maxairspeed = sv_maxairspeed;
 		makevectors(self.v_angle_y * '0 1 0');
 		wishvel = v_forward * self.movement_x + v_right * self.movement_y;
 		// acceleration
 		wishdir = normalize(wishvel);
 		wishspeed = vlen(wishvel);
-		if (wishspeed > maxairspeed)
-			wishspeed = maxairspeed;
+		if (wishspeed > sv_maxairspeed)
+			wishspeed = sv_maxairspeed;
 					
 		if (wishvel_x > 0 || wishvel_y > 0)
 		{
-		   	velo_z = sv_gravity * ((self.jetpackacc*1.5) + 3 * (1 - wishspeed / maxairspeed));
+		   	velo_z = sv_gravity * ((self.jetpackacc*1.5) + 3 * (1 - wishspeed / sv_maxairspeed));
 		}
 		else
 		{
 		   	self.jetpackacc = self.jetpackacc + 0.2;
-		   	velo_z = sv_gravity * ((self.jetpackacc*1.5) + 3 * (1 - wishspeed / maxairspeed));
+		   	velo_z = sv_gravity * ((self.jetpackacc*1.5) + 3 * (1 - wishspeed / sv_maxairspeed));
 		}
 		
 		velo_z = velo_z * -1;
@@ -1115,7 +1110,7 @@
 
 void() player_regen =
 {
-	if (self.armorvalue < PLAYER_SHIELD_REGENMAX)
+	if (self.armorvalue < cvar("g_player_regenmax"))
 	if (time > self.armorregentime)
 	if (!self.deadflag)
 	{

Modified: trunk/basezym/progsqc/server.qc
===================================================================
--- trunk/basezym/progsqc/server.qc	2007-07-26 01:01:22 UTC (rev 70)
+++ trunk/basezym/progsqc/server.qc	2007-08-08 19:14:00 UTC (rev 71)
@@ -43,10 +43,11 @@
 	fraglimit = cvar("fraglimit");
 
 	// player physics variables
-	sv_airmaxspeed = cvar("sv_airmaxspeed");
+	sv_maxairspeed = cvar("sv_maxairspeed");
 	sv_maxspeed = cvar("sv_maxspeed");
 	sv_friction = cvar("sv_friction");
 	sv_accelerate = cvar("sv_accelerate");
+	sv_airaccelerate = cvar("sv_airaccelerate");
 	sv_stopspeed = cvar("sv_stopspeed");
 	sv_gravity = cvar("sv_gravity");
 




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