[ut3] More salt on an already sodium-rich wound

Robin van Ee robin.vanee at gmail.com
Thu Oct 13 05:27:17 EDT 2011


I knew that, but I'm quite sure they're not selling it for cheap and
maybe a million USD is a little off, but the principle remains the
same.

2011/10/13 Thomas Ilnseher <ilnseher at eit.uni-kl.de>:
> Am Donnerstag, den 13.10.2011, 11:17 +0200 schrieb Robin van Ee:
>> Yeah, Speedtree is probably it and saying that Linux support will earn
>> you amounts that are way over a million soon is just ignorance.
>> It's after all a business, and Linux isn't quite popular. Also, Linux
>> users have a label that says they just pirate commercial software. I
>> say that is true to some degree. The people that believe "free"
>> software stands for "gratis" and not freedom for example.
>> So I do think Linux does attract a lot of piracy.
>> And then, a million USD is a lot of money.
>
> Just to mention: this was just an example. I pulled these numbers right
> out of my ass! I don't even know IF their license model really is like
> this, it was just a wild guess. But I can assume it's something like
> that
>
>> Especially for a platform
>> that probably won't earn it back for years.
>>
>> In other news; I was digging around in the CryEngine 2 headers on my
>> Windows desktop the other day and found some headers that mentioned
>> Linux (in fact, Linux was in the filenames). I found none that said
>> anything about Mac OS-X, so I'm guessing they're doing some
>> experiments with Linux support for Cryengine.
>>
>> As a game developer however, I see that both are used for triple A
>> productions, but the most popular engine at the time seems to be
>> Unity3D. Unity too, is making it's way to Linux but they're not really
>> actively working on it. Unity will spawn a lot of developers that can
>> use every platform they can get their hands on, so that would probably
>> be the most beneficial for gamers. Whereas triple A studios cancel Mac
>> ports (yes, I'm talking about Bethesda here) without a word and will
>> probably just laugh at the suggestion of a Linux port.
>>
>>
>> 2011/10/13 Thomas Ilnseher <ilnseher at eit.uni-kl.de>:
>> > My assumption is following: Their license model is
>> > a) you pay, say $10M for teh initial license
>> > b) you pay then $1M or so for every supported platform.
>> >
>> > So, they can't get the license for Linux, because they don't want to pay
>> > $1M for the license, 'cause they can't make enough money out of the
>> > Linux port (to repay $1M). I don't have any clue how much Ryan costs to
>> > port that stuff, but I assume something in the $100eds of K, so $400K or
>> > so.
>> >
>> > And maybe they just find it to pay off to get the licenses for iOS,
>> > Android and stuff.
>> >
>> > But that's just a wild guess.
>> >
>> > -Tom
>> >
>> >
>> > Am Donnerstag, den 13.10.2011, 02:03 -0600 schrieb Keith Z-G:
>> >> Ja, from what Ryan "our man Icculus" Gordon has said it was a piece of
>> >> middleware that the company in question wouldn't license for Linux.
>> >> That's the part where it's almost conspiracy-level nonsense, since it
>> >> isn't even that Linux would or wouldn't be a profitable port, it's
>> >> that some company hates Linux enough they don't even want to make
>> >> money off of it. Ryan claimed we wouldn't believe it even if we heard
>> >> what it was, so, my bet's always been on SpeedTree ;) Not because it
>> >> makes sense, but because it doesn't, and that'd be the most ridiculous
>> >> roadblock for a port ever.
>> >>
>> >> On Thu, Oct 6, 2011 at 8:35 PM, oldkawman <oldkawman at netscape.net>
>> >> wrote:
>> >>         If I remember correctly, the issue was a need for a license
>> >>         which they could not obtain for linux. Looks like everyone
>> >>         else can get it, but just not linux. I am thinking we lost on
>> >>         that.
>> >>
>> >>
>> >>
>> >>         On 10/05/2011 11:54 PM, Keith Z-G wrote:
>> >>         >
>> >>         > So now UE3 has been ported to Windows, Xbox360, PS3, OSX,
>> >>         > iOS, Android . . . and Adobe Flash.
>> >>         > http://beyondunreal.com/view_story.php?id=13516
>> >>         >
>> >>         > What's up next, OS/2? Silverlight? Will they not rest until
>> >>         > it has been ported to every possible platform that isn't
>> >>         > standard Linux?
>> >>         >
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>> > --
>> > Thomas Ilnseher <ilnseher at eit.uni-kl.de>
>> >
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>
> --
> Thomas Ilnseher <ilnseher at eit.uni-kl.de>
>
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