[ut3] More salt on an already sodium-rich wound

Thomas Ilnseher ilnseher at eit.uni-kl.de
Thu Oct 13 06:02:51 EDT 2011


Am Donnerstag, den 13.10.2011, 11:17 +0200 schrieb Robin van Ee:
> Yeah, Speedtree is probably it and saying that Linux support will earn
> you amounts that are way over a million soon is just ignorance.
> It's after all a business, and Linux isn't quite popular. Also, Linux
> users have a label that says they just pirate commercial software. I
> say that is true to some degree. The people that believe "free"
> software stands for "gratis" and not freedom for example.
> So I do think Linux does attract a lot of piracy.
> And then, a million USD is a lot of money. 

Just to mention: this was just an example. I pulled these numbers right
out of my ass! I don't even know IF their license model really is like
this, it was just a wild guess. But I can assume it's something like
that

> Especially for a platform
> that probably won't earn it back for years.
> 
> In other news; I was digging around in the CryEngine 2 headers on my
> Windows desktop the other day and found some headers that mentioned
> Linux (in fact, Linux was in the filenames). I found none that said
> anything about Mac OS-X, so I'm guessing they're doing some
> experiments with Linux support for Cryengine.
> 
> As a game developer however, I see that both are used for triple A
> productions, but the most popular engine at the time seems to be
> Unity3D. Unity too, is making it's way to Linux but they're not really
> actively working on it. Unity will spawn a lot of developers that can
> use every platform they can get their hands on, so that would probably
> be the most beneficial for gamers. Whereas triple A studios cancel Mac
> ports (yes, I'm talking about Bethesda here) without a word and will
> probably just laugh at the suggestion of a Linux port.
> 
> 
> 2011/10/13 Thomas Ilnseher <ilnseher at eit.uni-kl.de>:
> > My assumption is following: Their license model is
> > a) you pay, say $10M for teh initial license
> > b) you pay then $1M or so for every supported platform.
> >
> > So, they can't get the license for Linux, because they don't want to pay
> > $1M for the license, 'cause they can't make enough money out of the
> > Linux port (to repay $1M). I don't have any clue how much Ryan costs to
> > port that stuff, but I assume something in the $100eds of K, so $400K or
> > so.
> >
> > And maybe they just find it to pay off to get the licenses for iOS,
> > Android and stuff.
> >
> > But that's just a wild guess.
> >
> > -Tom
> >
> >
> > Am Donnerstag, den 13.10.2011, 02:03 -0600 schrieb Keith Z-G:
> >> Ja, from what Ryan "our man Icculus" Gordon has said it was a piece of
> >> middleware that the company in question wouldn't license for Linux.
> >> That's the part where it's almost conspiracy-level nonsense, since it
> >> isn't even that Linux would or wouldn't be a profitable port, it's
> >> that some company hates Linux enough they don't even want to make
> >> money off of it. Ryan claimed we wouldn't believe it even if we heard
> >> what it was, so, my bet's always been on SpeedTree ;) Not because it
> >> makes sense, but because it doesn't, and that'd be the most ridiculous
> >> roadblock for a port ever.
> >>
> >> On Thu, Oct 6, 2011 at 8:35 PM, oldkawman <oldkawman at netscape.net>
> >> wrote:
> >>         If I remember correctly, the issue was a need for a license
> >>         which they could not obtain for linux. Looks like everyone
> >>         else can get it, but just not linux. I am thinking we lost on
> >>         that.
> >>
> >>
> >>
> >>         On 10/05/2011 11:54 PM, Keith Z-G wrote:
> >>         >
> >>         > So now UE3 has been ported to Windows, Xbox360, PS3, OSX,
> >>         > iOS, Android . . . and Adobe Flash.
> >>         > http://beyondunreal.com/view_story.php?id=13516
> >>         >
> >>         > What's up next, OS/2? Silverlight? Will they not rest until
> >>         > it has been ported to every possible platform that isn't
> >>         > standard Linux?
> >>         >
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> > --
> > Thomas Ilnseher <ilnseher at eit.uni-kl.de>
> >
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-- 
Thomas Ilnseher <ilnseher at eit.uni-kl.de>



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