[ut3] Linux Client

Валерий jazzvoid at gmail.com
Wed Sep 2 06:54:55 EDT 2009


Sorry for clinching in, Majic, but. Epic is last hope for good commercial
Linux shooters - Carmack is actually going to abandon Linux platform, there
are already few publications about that. We did not get Wolfenstein, we are
not going to get Rage.

Also, I have dual boot Windows installation, but I keep it only for Aliens
versus Predator 2 multiplayer (quite small - few hundred players, but live
community which survived even after Sierra's death and master server
shutdown - source code leaks, pirated versions, etc.). I have few discs like
UT3 or F.E.A.R. 2 on my shelf and few games registered on Steam, waiting
when they will be playable in wine or (for UT3) native version.

Actually, I hope to see Unreal Editor ported too (yay, wxWidgets) because
then Linux users will have a chance to get few more good Linux games in a
mod status, like The Ball or Prometheus.

2009/9/2 Majic <majic.one at gmail.com>

> Ryan:  Could you please ban this "Cube" person?  Nothing but spam from him.
>  Let us hope this action does not get held up in legal and you spend the
> next 2 years optimizing the mail server administration scripts.  I am a fan,
> but if anything, your lack of any appearance on this mailing list is
> alienating my love of gaming.  I've learned C, Perl, Ruby, PHP, Lua, a fair
> bit of Java, some C++, and a little Python in the time it was released for
> Windows to this day.  I stay on this board only because, like Matt F said,
> it would be interesting to find out what asshole with a secret agenda spent
> a year keeping this game from at least 10,000 eager players.  During that
> time, I also moved to playing games like Team Fortress 2, Half Life 2, and
> CounterStrike--all of which will probably have a Linux port before I die of
> old age.  If you truly cared you'd at least give us something to know we're
> not left out in the cold.  Remember, you get to keep doing what you do,
> because we love games.  If you don't provide, we A) Look for Linux games
> elsewhere, which hurts Epic. or B) Give up gaming forever and spend a year
> writing articles about how the gaming industry has gone down the tubes with
> it's exclusive catering to Windows and how most games today barely hold
> their replay value like games from 10 years ago.  (Which also hurts Epic.)
>  Because I still *somewhat* love this game, I have been forced to dual-boot
> Windows to enjoy it's "prettyness", though it's astonishing how the minimum
> specs for Windows continue to climb with each unsatisfying version.  Pretty
> soon we won't even be able to get work done the computer, we'll just be paid
> to sit down and diddle the stupid Windows Aero effects.  We like Linux
> because it does what we want without some stupid Windows Media Center
> services hogging as much as 50MB of RAM like 20 other hidden services.  We
> all looked forward to this game because of how it would lighten our moods
> and ease the stress of work, or just to have fun with our friends on a
> Friday night with a projector screen.  ut2004 did that for us over all this
> time, why is ut3 different?  It's done nothing by drive what business you
> helped Epic gain from that game, away.
> Plain and simple, it hurts the industry more than it hurts the players.  It
> would be nice to know the industry is listening.
>
>
> PS: Keith Z-G: I heard Rage was over a terabyte in size, and the video
> looks amazing.  The id Tech engines are never really known for *spectacular*
> graphics like the Unreal Engine, but it's definitely got my vote over this
> vaporware.  The only thing that makes me nervous is that on the Wikipedia
> article, one of the developers or managers (or someone in charge), said that
> Linux would not be a release platform.  I just hope it won't follow in the
> footsteps of this port.  If you've heard different, I would like to know
> what info you've come across. :>
>
> Regards
>
> On Mon, Aug 31, 2009 at 6:17 AM, Cube <wellsfrago at gmail.com> wrote:
>
>> http://www.shareasale.com/r.cfm?B=44&U=372208&M=47
>>
>>
>> On Mon, Aug 31, 2009 at 1:10 AM, Валерий <jazzvoid at gmail.com> wrote:
>>
>>> Maybe because Prey is using same engine, which was already ported to
>>> Linux (Doom 3, Quake 4) and using pure openGL instead of DirectX, etc.
>>> Open-sourcing id Tech 4 would result only in ragdoll-featured open-source
>>> engine, but I don't think that it will go further than Tremulous on Doom 3
>>> engine.
>>>
>>> I think UT3 is the last game that is going to be ported to Linux until
>>> next UE tech-demo (I wonder if UT3 is using 3.5 engine after 2.0 patch or
>>> something?). Maybe ported UE3 will trigger few other games being ported, but
>>> seems that no one is interested anymore (2 years of porting is the matter of
>>> possibility, but not good for consumable product).
>>>
>>> If we'll get Unreal Editor ported too, we'll get few Linux-user-made mods
>>> but nothing more. Enjoy your Quake Live :)
>>>
>>> 2009/8/31 Keith Z-G <keithzg at gmail.com>
>>>
>>> At this rate it seems like Rage is going to be released, patched a few
>>>> times, then Carmack is going to get bored some day, port Rage and all
>>>> of Tech 5 to Linux, release it, and eventually open source it all
>>>> before the UT3 Linux client gets released.  Okay, admittedly that
>>>> probably won't happen now that ZeniMax bought up id Software (so he
>>>> might not even be able to make good on his promise to eventually
>>>> release Tech 4), but really now.  Ryan himself has had time to port an
>>>> entire other game (Prey) in the meantime while UT3 sits in limbo!
>>>>
>>>> Personally though I *do* think that it matters if the port is
>>>> completed, since in theory that'd mean that UE3 would be ported to
>>>> Linux and thus future games could be released/ported, even if no one
>>>> is playing UT3 by that point.  Of course, often these games aren't
>>>> even being ported to *Windows*, but you catch my drift.
>>>>
>>>> Oh well, back to playing Quake Live.
>>>>
>>>> On Fri, Aug 28, 2009 at 12:37 AM, max<andoria at xs4all.nl> wrote:
>>>> > Epic fail
>>>> >
>>>> > ----- Original Message -----
>>>> > From: Валерий
>>>> > To: UT3 mailing list
>>>> > Sent: Friday, August 28, 2009 7:30 AM
>>>> > Subject: Re: [ut3] Linux Client
>>>> > 2009/8/28 Ezekiel Grave <ezekiel at ripmetopieces.net>
>>>> >>
>>>> >> We've been lead to believe that it is NOT the developer's fault (or a
>>>> lack
>>>> >> of developer availability). So throwing more bodies at it wouldn't
>>>> help
>>>> >> (even if you are just making a joke).
>>>> >
>>>> > The main problem that there is no progress-tracking available. We
>>>> don't even
>>>> > know what's going on.
>>>> > If there would be a bit more public information, it would be much
>>>> easier to
>>>> > take.
>>>> >>
>>>> >> " Want to Believe"
>>>> >
>>>> > Want to Bereave
>>>> > --
>>>> > Valeriy
>>>> >
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>>>
>>>
>>>
>>> --
>>> Valeriy
>>>
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>>
>>
>> --
>> http://25musicringtones.com
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-- 
Valeriy
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