[ut3] Official release date
Ryan F. Barton
debian.moment at gmail.com
Sat Feb 7 12:19:07 EST 2009
Your right, I should have looked here first,
http://en.wikipedia.org/wiki/List_of_Games_for_Windows_titles
lots of unreal engine based games on there, My bad for assuming.
On Fri, 2009-02-06 at 23:53 -0700, Sir Brizz wrote:
> UT3 isn't a Games for Windows game, so no.
>
> Brad: I completely agree with you.
>
> Brizz
>
> On Fri, Feb 6, 2009 at 11:50 PM, Ryan F. Barton
> <debian.moment at gmail.com> wrote:
> Who really cares at this point? I am willing to bet the reason
> it hasn't
> been released is due to the "games for windows" agreement. As
> long as
> Microsoft gets clients for this program there will be no more
> linux
> games.
>
>
> On Sat, 2009-02-07 at 00:09 -0600, Brad Nagel wrote:
> > Epic may have zero liability but I think we can all agree
> that it
> > makes them look like d-bags with Mark Rein playing the role
> of head
> > d-bag. That little bastard will say anything to sell a game.
> >
> >
> > On Fri, Feb 6, 2009 at 11:37 PM, Brizz Cardon
> <sir.brizz at gmail.com>
> > wrote:
> > Sorry, but you're completely and utterly wrong on
> this one.
> >
> > You'd have a really hard time taking this to court.
> Verbal
> > commitments are binding only under certain
> circumstances,
> > additionally, as no timeline was actually given,
> Epic hasn't
> > technically broken their commitment.
> >
> > I'm sorry, but you're looking at this completely
> > altruistically, which just doesn't fit the bill
> here. If you
> > buy something and it doesn't work for you, that is
> YOUR
> > PROBLEM. If you buy a natural gas truck knowing that
> there are
> > no natural gas stations for hundreds of miles around
> where you
> > live, whose fault is it that you can't drive the
> truck? Surely
> > not the people who made it. Even if they said
> "Natural gas
> > stations will be coming to your area soon", they
> have ZERO
> > LIABILITY (unless it is given as part of the
> contract when you
> > buy).
> >
> > Software, in the US particularly, is even worse. The
> consumer
> > doesn't have any rights in regards to it except that
> it
> > functions as specified, EULAs are specifically
> designed to
> > protect software companies from things like this.
> Basically,
> > if it's not printed on the box, the company has no
> liability
> > to provide it to you.
> >
> > So the solution is simple, contact the Better
> Business Bureau,
> > try to get your money refunded. You can't blame
> anyone but
> > yourself for making a poor purchase.
> >
> > You would have me believe that a company is
> responsible for
> > everything it says, like if Company X sells Game Y
> and
> > promimses Patch Z that the company is completely
> liable if
> > Patch Z doesn't actually come out. It's just untrue.
> Buying
> > something because you believe that something will be
> released
> > for it is not being a good consumer, and you are
> completely to
> > blame for making a purchase like that.
> >
> > Brizz
> >
> > On Fri, Feb 6, 2009 at 10:27 PM, David L. Willson
> > <DLWillson at thegeek.nu> wrote:
> > Brizz, The cars & roads analogy ~is~
> exact. UT3
> > plays, on roads I prefer not to drive.
> You're wrong
> > about this because you keep ignoring the
> fact that
> > Epic advertised a feature delivery. Epic is
> wrong not
> > to meet their commitment. The buyers are
> ~not~
> > accountable for the commitment Epic made, or
> Epic's
> > failure to meet it. Let's take your PS3
> game
> > example. Feature: When you buy game X for
> the PS3,
> > which will be ported to (insert the platform
> of your
> > choice), you are entitled to download the
> port. If
> > you buy the game based on that feature, you
> are
> > damaged when the ISV that advertised the
> feature
> > doesn't port the game. How can that be your
> risk and
> > responsibility? It doesn't matter if Epic
> or Brizz
> > thinks it's the buyer's problem, because
> advertisement
> > and verbal commitments are binding, both in
> principal
> > and in law. You keep ignoring that. Epic
> didn't say
> > "might", they said "would". They didn't say
> "best
> > effort". They said, "we're a cross-platform
> gaming
> > company, and we will cross to this
> platform."
> >
> > On timeframes: You're right. It hasn't come
> out. At
> > this point, disappointed Linux gamers who
> have
> > purchased the game have a certain amount of
> "damage"
> > from an unusable feature. If and when Epic
> ports, the
> > damage will no longer exist. Hmm... I
> wonder if
> > there're enough of us to test this in a
> class action
> > suit. Let's say the missing, but promised,
> feature is
> > worth 10% of the purchase price to those
> that bought
> > the game. If there are 10,000 gamers with
> damages, it
> > might be worth it.
> >
> > By the time you realize Epic is fully and
> completely
> > responsible for all the failure and
> disappointment
> > here, the port will be complete, and we'll
> have
> > nothing more to argue about. Until that sad
> day, I
> > remain your faithful illuminating friend,
> David.
> >
> > ----- Original Message -----
> > From: "Brizz Cardon" <sir.brizz at gmail.com>
> > To: ut3 at icculus.org
> >
> > Sent: Friday, February 6, 2009 9:42:57 PM
> GMT -07:00
> > US/Canada Mountain
> > Subject: Re: [ut3] Official release date
> >
> >
> >
> > While similar, it's not exact.
> >
> > The issue here is not that a Linux binary
> will never
> > come out, it's that it hasn't come out in
> your
> > timeframe.
> >
> > And, honestly, you can't buy things based on
> things
> > people say. If you do, that's your own
> problem. This
> > is like if you found out the car in your
> example below
> > wouldn't even turn on for you but you
> decided to buy
> > it anyway expecting that eventually it would
> be able
> > to turn on. Why would buy something that you
> can't
> > even use with nothing more than the HOPE
> that you will
> > be able to use it at some point in the
> future?
> >
> > The state of the game when you buy it IS all
> that
> > matters. I could buy a hundred PS3 games
> right now,
> > but not having a PS3 I wouldn't be able to
> play any of
> > them. Whose fault is that? It really doesn't
> matter if
> > they promised it would do this or that, you
> knew at
> > the moment you bought it that it wouldn't
> and there
> > was no timeline for when it would.
> >
> > Brizz
> >
> >
> > On Fri, Feb 6, 2009 at 2:36 PM, David L.
> Willson <
> > DLWillson at thegeek.nu > wrote:
> >
> >
> > Brizz > They delivered a functional game. If
> you
> > bought it the way it was packaged, you have
> no one to
> > blame but yourself if it disappoints you.
> >
> > No. That implies that only the statements on
> the box
> > matter, which is utterly false.
> >
> > Let's take an analogy. Let's say I deliver
> to you a
> > car, which you pay for, on the strength of
> my
> > advertised commitment that the car will
> drive on dirt
> > roads. Near the completion of the car, I
> say, "Gosh
> > Brizzo, I can't get that dirt road thing
> done on time,
> > but I'll get it done. I will. You know me. I
> make cars
> > that drive on all sorts of roads. That's
> what I'm
> > about." If, after a year or so, you
> complained to a
> > friend that that asshole Willson never
> modified your
> > car the way he said he would, and your
> friend said
> > that you have only yourself to blame for
> trusting that
> > I would, because the door-tag didn't say
> "made for
> > dirt roads", since, well, it couldn't,
> because
> > according to my own statements it wasn't
> dirt road
> > ready, but that it would after I modified it
> for
> > you... Well, you might think your friend was
> very dim.
> >
> >
> >
> >
> > ---
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> >
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> >
> >
> >
> >
> >
> > --
> > Sir_Brizz
> > Technical Manager
> > sir_brizz at beyondunreal.com
> >
> > ---
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> >
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> >
> >
> >
> >
> >
> >
> > --
> > Sir_Brizz
> > Technical Manager
> > sir_brizz at beyondunreal.com
> >
>
>
> ---
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>
>
>
>
>
>
> --
> Sir_Brizz
> Technical Manager
> sir_brizz at beyondunreal.com
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