[ut3] Official release date

Ryan F. Barton debian.moment at gmail.com
Sat Feb 7 12:19:07 EST 2009


Your right, I should have looked here first,
http://en.wikipedia.org/wiki/List_of_Games_for_Windows_titles 
lots of unreal engine based games on there, My bad for assuming.

On Fri, 2009-02-06 at 23:53 -0700, Sir Brizz wrote:
> UT3 isn't a Games for Windows game, so no.
> 
> Brad: I completely agree with you.
> 
> Brizz
> 
> On Fri, Feb 6, 2009 at 11:50 PM, Ryan F. Barton
> <debian.moment at gmail.com> wrote:
>         Who really cares at this point? I am willing to bet the reason
>         it hasn't
>         been released is due to the "games for windows" agreement. As
>         long as
>         Microsoft gets clients for this program there will be no more
>         linux
>         games.
>         
>         
>         On Sat, 2009-02-07 at 00:09 -0600, Brad Nagel wrote:
>         > Epic may have zero liability but I think we can all agree
>         that it
>         > makes them look like d-bags with Mark Rein playing the role
>         of head
>         > d-bag. That little bastard will say anything to sell a game.
>         >
>         >
>         > On Fri, Feb 6, 2009 at 11:37 PM, Brizz Cardon
>         <sir.brizz at gmail.com>
>         > wrote:
>         >         Sorry, but you're completely and utterly wrong on
>         this one.
>         >
>         >         You'd have a really hard time taking this to court.
>         Verbal
>         >         commitments are binding only under certain
>         circumstances,
>         >         additionally, as no timeline was actually given,
>         Epic hasn't
>         >         technically broken their commitment.
>         >
>         >         I'm sorry, but you're looking at this completely
>         >         altruistically, which just doesn't fit the bill
>         here. If you
>         >         buy something and it doesn't work for you, that is
>         YOUR
>         >         PROBLEM. If you buy a natural gas truck knowing that
>         there are
>         >         no natural gas stations for hundreds of miles around
>         where you
>         >         live, whose fault is it that you can't drive the
>         truck? Surely
>         >         not the people who made it. Even if they said
>         "Natural gas
>         >         stations will be coming to your area soon", they
>         have ZERO
>         >         LIABILITY (unless it is given as part of the
>         contract when you
>         >         buy).
>         >
>         >         Software, in the US particularly, is even worse. The
>         consumer
>         >         doesn't have any rights in regards to it except that
>         it
>         >         functions as specified, EULAs are specifically
>         designed to
>         >         protect software companies from things like this.
>         Basically,
>         >         if it's not printed on the box, the company has no
>         liability
>         >         to provide it to you.
>         >
>         >         So the solution is simple, contact the Better
>         Business Bureau,
>         >         try to get your money refunded. You can't blame
>         anyone but
>         >         yourself for making a poor purchase.
>         >
>         >         You would have me believe that a company is
>         responsible for
>         >         everything it says, like if Company X sells Game Y
>         and
>         >         promimses Patch Z that the company is completely
>         liable if
>         >         Patch Z doesn't actually come out. It's just untrue.
>         Buying
>         >         something because you believe that something will be
>         released
>         >         for it is not being a good consumer, and you are
>         completely to
>         >         blame for making a purchase like that.
>         >
>         >         Brizz
>         >
>         >         On Fri, Feb 6, 2009 at 10:27 PM, David L. Willson
>         >         <DLWillson at thegeek.nu> wrote:
>         >                 Brizz,  The cars & roads analogy ~is~
>         exact.  UT3
>         >                 plays, on roads I prefer not to drive.
>          You're wrong
>         >                 about this because you keep ignoring the
>         fact that
>         >                 Epic advertised a feature delivery.  Epic is
>         wrong not
>         >                 to meet their commitment.  The buyers are
>         ~not~
>         >                 accountable for the commitment Epic made, or
>         Epic's
>         >                 failure to meet it.  Let's take your PS3
>         game
>         >                 example.  Feature: When you buy game X for
>         the PS3,
>         >                 which will be ported to (insert the platform
>         of your
>         >                 choice), you are entitled to download the
>         port.  If
>         >                 you buy the game based on that feature, you
>         are
>         >                 damaged when the ISV that advertised the
>         feature
>         >                 doesn't port the game.  How can that be your
>         risk and
>         >                 responsibility?  It doesn't matter if Epic
>         or Brizz
>         >                 thinks it's the buyer's problem, because
>         advertisement
>         >                 and verbal commitments are binding, both in
>         principal
>         >                 and in law.  You keep ignoring that.  Epic
>         didn't say
>         >                 "might", they said "would".  They didn't say
>         "best
>         >                 effort".  They said, "we're a cross-platform
>         gaming
>         >                 company, and we will cross to this
>         platform."
>         >
>         >                 On timeframes: You're right.  It hasn't come
>         out.  At
>         >                 this point, disappointed Linux gamers who
>         have
>         >                 purchased the game have a certain amount of
>         "damage"
>         >                 from an unusable feature.  If and when Epic
>         ports, the
>         >                 damage will no longer exist.  Hmm...  I
>         wonder if
>         >                 there're enough of us to test this in a
>         class action
>         >                 suit.  Let's say the missing, but promised,
>         feature is
>         >                 worth 10% of the purchase price to those
>         that bought
>         >                 the game.  If there are 10,000 gamers with
>         damages, it
>         >                 might be worth it.
>         >
>         >                 By the time you realize Epic is fully and
>         completely
>         >                 responsible for all the failure and
>         disappointment
>         >                 here, the port will be complete, and we'll
>         have
>         >                 nothing more to argue about.  Until that sad
>         day, I
>         >                 remain your faithful illuminating friend,
>         David.
>         >
>         >                 ----- Original Message -----
>         >                 From: "Brizz Cardon" <sir.brizz at gmail.com>
>         >                 To: ut3 at icculus.org
>         >
>         >                 Sent: Friday, February 6, 2009 9:42:57 PM
>         GMT -07:00
>         >                 US/Canada Mountain
>         >                 Subject: Re: [ut3] Official release date
>         >
>         >
>         >
>         >                 While similar, it's not exact.
>         >
>         >                 The issue here is not that a Linux binary
>         will never
>         >                 come out, it's that it hasn't come out in
>         your
>         >                 timeframe.
>         >
>         >                 And, honestly, you can't buy things based on
>         things
>         >                 people say. If you do, that's your own
>         problem. This
>         >                 is like if you found out the car in your
>         example below
>         >                 wouldn't even turn on for you but you
>         decided to buy
>         >                 it anyway expecting that eventually it would
>         be able
>         >                 to turn on. Why would buy something that you
>         can't
>         >                 even use with nothing more than the HOPE
>         that you will
>         >                 be able to use it at some point in the
>         future?
>         >
>         >                 The state of the game when you buy it IS all
>         that
>         >                 matters. I could buy a hundred PS3 games
>         right now,
>         >                 but not having a PS3 I wouldn't be able to
>         play any of
>         >                 them. Whose fault is that? It really doesn't
>         matter if
>         >                 they promised it would do this or that, you
>         knew at
>         >                 the moment you bought it that it wouldn't
>         and there
>         >                 was no timeline for when it would.
>         >
>         >                 Brizz
>         >
>         >
>         >                 On Fri, Feb 6, 2009 at 2:36 PM, David L.
>         Willson <
>         >                 DLWillson at thegeek.nu > wrote:
>         >
>         >
>         >                 Brizz > They delivered a functional game. If
>         you
>         >                 bought it the way it was packaged, you have
>         no one to
>         >                 blame but yourself if it disappoints you.
>         >
>         >                 No. That implies that only the statements on
>         the box
>         >                 matter, which is utterly false.
>         >
>         >                 Let's take an analogy. Let's say I deliver
>         to you a
>         >                 car, which you pay for, on the strength of
>         my
>         >                 advertised commitment that the car will
>         drive on dirt
>         >                 roads. Near the completion of the car, I
>         say, "Gosh
>         >                 Brizzo, I can't get that dirt road thing
>         done on time,
>         >                 but I'll get it done. I will. You know me. I
>         make cars
>         >                 that drive on all sorts of roads. That's
>         what I'm
>         >                 about." If, after a year or so, you
>         complained to a
>         >                 friend that that asshole Willson never
>         modified your
>         >                 car the way he said he would, and your
>         friend said
>         >                 that you have only yourself to blame for
>         trusting that
>         >                 I would, because the door-tag didn't say
>         "made for
>         >                 dirt roads", since, well, it couldn't,
>         because
>         >                 according to my own statements it wasn't
>         dirt road
>         >                 ready, but that it would after I modified it
>         for
>         >                 you... Well, you might think your friend was
>         very dim.
>         >
>         >
>         >
>         >
>         >                 ---
>         >                 To unsubscribe, send a blank email to
>         >                 ut3-unsubscribe at icculus.org
>         >                 Mailing list archives:
>         >
>         http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
>         >
>         >
>         >
>         >
>         >
>         >                 --
>         >                 Sir_Brizz
>         >                 Technical Manager
>         >                 sir_brizz at beyondunreal.com
>         >
>         >                 ---
>         >                 To unsubscribe, send a blank email to
>         >                 ut3-unsubscribe at icculus.org
>         >                 Mailing list archives:
>         >
>         http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
>         >
>         >
>         >
>         >
>         >
>         >
>         >         --
>         >         Sir_Brizz
>         >         Technical Manager
>         >         sir_brizz at beyondunreal.com
>         >
>         
>         
>         ---
>         To unsubscribe, send a blank email to
>         ut3-unsubscribe at icculus.org
>         Mailing list archives:
>         http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
>         
>         
>         
> 
> 
> 
> -- 
> Sir_Brizz
> Technical Manager
> sir_brizz at beyondunreal.com




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