[ut3] Official release date

Sir Brizz sir.brizz at gmail.com
Sat Feb 7 01:53:21 EST 2009


UT3 isn't a Games for Windows game, so no.

Brad: I completely agree with you.

Brizz

On Fri, Feb 6, 2009 at 11:50 PM, Ryan F. Barton <debian.moment at gmail.com>wrote:

> Who really cares at this point? I am willing to bet the reason it hasn't
> been released is due to the "games for windows" agreement. As long as
> Microsoft gets clients for this program there will be no more linux
> games.
>
> On Sat, 2009-02-07 at 00:09 -0600, Brad Nagel wrote:
> > Epic may have zero liability but I think we can all agree that it
> > makes them look like d-bags with Mark Rein playing the role of head
> > d-bag. That little bastard will say anything to sell a game.
> >
> >
> > On Fri, Feb 6, 2009 at 11:37 PM, Brizz Cardon <sir.brizz at gmail.com>
> > wrote:
> >         Sorry, but you're completely and utterly wrong on this one.
> >
> >         You'd have a really hard time taking this to court. Verbal
> >         commitments are binding only under certain circumstances,
> >         additionally, as no timeline was actually given, Epic hasn't
> >         technically broken their commitment.
> >
> >         I'm sorry, but you're looking at this completely
> >         altruistically, which just doesn't fit the bill here. If you
> >         buy something and it doesn't work for you, that is YOUR
> >         PROBLEM. If you buy a natural gas truck knowing that there are
> >         no natural gas stations for hundreds of miles around where you
> >         live, whose fault is it that you can't drive the truck? Surely
> >         not the people who made it. Even if they said "Natural gas
> >         stations will be coming to your area soon", they have ZERO
> >         LIABILITY (unless it is given as part of the contract when you
> >         buy).
> >
> >         Software, in the US particularly, is even worse. The consumer
> >         doesn't have any rights in regards to it except that it
> >         functions as specified, EULAs are specifically designed to
> >         protect software companies from things like this. Basically,
> >         if it's not printed on the box, the company has no liability
> >         to provide it to you.
> >
> >         So the solution is simple, contact the Better Business Bureau,
> >         try to get your money refunded. You can't blame anyone but
> >         yourself for making a poor purchase.
> >
> >         You would have me believe that a company is responsible for
> >         everything it says, like if Company X sells Game Y and
> >         promimses Patch Z that the company is completely liable if
> >         Patch Z doesn't actually come out. It's just untrue. Buying
> >         something because you believe that something will be released
> >         for it is not being a good consumer, and you are completely to
> >         blame for making a purchase like that.
> >
> >         Brizz
> >
> >         On Fri, Feb 6, 2009 at 10:27 PM, David L. Willson
> >         <DLWillson at thegeek.nu> wrote:
> >                 Brizz,  The cars & roads analogy ~is~ exact.  UT3
> >                 plays, on roads I prefer not to drive.  You're wrong
> >                 about this because you keep ignoring the fact that
> >                 Epic advertised a feature delivery.  Epic is wrong not
> >                 to meet their commitment.  The buyers are ~not~
> >                 accountable for the commitment Epic made, or Epic's
> >                 failure to meet it.  Let's take your PS3 game
> >                 example.  Feature: When you buy game X for the PS3,
> >                 which will be ported to (insert the platform of your
> >                 choice), you are entitled to download the port.  If
> >                 you buy the game based on that feature, you are
> >                 damaged when the ISV that advertised the feature
> >                 doesn't port the game.  How can that be your risk and
> >                 responsibility?  It doesn't matter if Epic or Brizz
> >                 thinks it's the buyer's problem, because advertisement
> >                 and verbal commitments are binding, both in principal
> >                 and in law.  You keep ignoring that.  Epic didn't say
> >                 "might", they said "would".  They didn't say "best
> >                 effort".  They said, "we're a cross-platform gaming
> >                 company, and we will cross to this platform."
> >
> >                 On timeframes: You're right.  It hasn't come out.  At
> >                 this point, disappointed Linux gamers who have
> >                 purchased the game have a certain amount of "damage"
> >                 from an unusable feature.  If and when Epic ports, the
> >                 damage will no longer exist.  Hmm...  I wonder if
> >                 there're enough of us to test this in a class action
> >                 suit.  Let's say the missing, but promised, feature is
> >                 worth 10% of the purchase price to those that bought
> >                 the game.  If there are 10,000 gamers with damages, it
> >                 might be worth it.
> >
> >                 By the time you realize Epic is fully and completely
> >                 responsible for all the failure and disappointment
> >                 here, the port will be complete, and we'll have
> >                 nothing more to argue about.  Until that sad day, I
> >                 remain your faithful illuminating friend, David.
> >
> >                 ----- Original Message -----
> >                 From: "Brizz Cardon" <sir.brizz at gmail.com>
> >                 To: ut3 at icculus.org
> >
> >                 Sent: Friday, February 6, 2009 9:42:57 PM GMT -07:00
> >                 US/Canada Mountain
> >                 Subject: Re: [ut3] Official release date
> >
> >
> >
> >                 While similar, it's not exact.
> >
> >                 The issue here is not that a Linux binary will never
> >                 come out, it's that it hasn't come out in your
> >                 timeframe.
> >
> >                 And, honestly, you can't buy things based on things
> >                 people say. If you do, that's your own problem. This
> >                 is like if you found out the car in your example below
> >                 wouldn't even turn on for you but you decided to buy
> >                 it anyway expecting that eventually it would be able
> >                 to turn on. Why would buy something that you can't
> >                 even use with nothing more than the HOPE that you will
> >                 be able to use it at some point in the future?
> >
> >                 The state of the game when you buy it IS all that
> >                 matters. I could buy a hundred PS3 games right now,
> >                 but not having a PS3 I wouldn't be able to play any of
> >                 them. Whose fault is that? It really doesn't matter if
> >                 they promised it would do this or that, you knew at
> >                 the moment you bought it that it wouldn't and there
> >                 was no timeline for when it would.
> >
> >                 Brizz
> >
> >
> >                 On Fri, Feb 6, 2009 at 2:36 PM, David L. Willson <
> >                 DLWillson at thegeek.nu > wrote:
> >
> >
> >                 Brizz > They delivered a functional game. If you
> >                 bought it the way it was packaged, you have no one to
> >                 blame but yourself if it disappoints you.
> >
> >                 No. That implies that only the statements on the box
> >                 matter, which is utterly false.
> >
> >                 Let's take an analogy. Let's say I deliver to you a
> >                 car, which you pay for, on the strength of my
> >                 advertised commitment that the car will drive on dirt
> >                 roads. Near the completion of the car, I say, "Gosh
> >                 Brizzo, I can't get that dirt road thing done on time,
> >                 but I'll get it done. I will. You know me. I make cars
> >                 that drive on all sorts of roads. That's what I'm
> >                 about." If, after a year or so, you complained to a
> >                 friend that that asshole Willson never modified your
> >                 car the way he said he would, and your friend said
> >                 that you have only yourself to blame for trusting that
> >                 I would, because the door-tag didn't say "made for
> >                 dirt roads", since, well, it couldn't, because
> >                 according to my own statements it wasn't dirt road
> >                 ready, but that it would after I modified it for
> >                 you... Well, you might think your friend was very dim.
> >
> >
> >
> >
> >                 ---
> >                 To unsubscribe, send a blank email to
> >                 ut3-unsubscribe at icculus.org
> >                 Mailing list archives:
> >                 http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> >
> >
> >
> >
> >
> >                 --
> >                 Sir_Brizz
> >                 Technical Manager
> >                 sir_brizz at beyondunreal.com
> >
> >                 ---
> >                 To unsubscribe, send a blank email to
> >                 ut3-unsubscribe at icculus.org
> >                 Mailing list archives:
> >                 http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> >
> >
> >
> >
> >
> >
> >         --
> >         Sir_Brizz
> >         Technical Manager
> >         sir_brizz at beyondunreal.com
> >
>
>
> ---
> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
>
>
>


-- 
Sir_Brizz
Technical Manager
sir_brizz at beyondunreal.com
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