[ut3] seg fault
matt.culver
Matt.Culver at noaa.gov
Wed Jan 30 14:00:21 EST 2008
Please if you are having Linux config issues reference my post and give
me feedback:
http://utforums.epicgames.com/showthread.php?t=599751
I think the key to troubleshooting our issues lies in having a fairly
homogeneous configuration such that errors are reproducible.
The selinux issue, host name, firewall and some other picky stuff is
covered in that post.
Matt Culver --
Sam C-D wrote:
> Hi, i got a very similar fault here, and discovered that it was caused
> by selinux. if you have it running, you may need to change some of
> the settings. I just switched it off ;-)
>
> On Jan 28, 2008 4:32 AM, oldkawman <oldkawman1 at cox.net
> <mailto:oldkawman1 at cox.net>> wrote:
>
> This is new. No clue why it happened. Just started a game. Server had
> been running about 36 hours, had 6 matches. This is JoJoBoBot 6v6 WAR.
>
> Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 1
> players
> ScriptLog: START MATCH
> ScriptLog: Num Matches Played: 0
> Signal: SIGSEGV [segmentation fault]
> Aborting.
>
> Log:
> Developer Backtrace:
> Log: [ 1] ./ut3-bin [0x8d44a62]
> Log: [ 2] [0x110420]
> Log: [ 3] ./ut3-bin [0x85b21af]
> Log: [ 4] ./ut3-bin [0x85b63e5]
> Log: [ 5] ./ut3-bin [0x85aa1b4]
> Log: [ 6] ./ut3-bin [0x8523bb4]
> Log: [ 7] ./ut3-bin [0x8523213]
> Log: [ 8] ./ut3-bin [0x8528345]
> Log: [ 9] ./ut3-bin [0x852673a]
> Log: [10] ./ut3-bin [0x84beb12]
> Log: [11] ./ut3-bin [0x8437170]
> Log: [12] ./ut3-bin [0x8052b72]
> Log: [13] ./ut3-bin [0x804b6e2]
> Log: [14] /lib/libc.so.6(__libc_start_main+0xe0) [0x549f70]
> Log: [15] ./ut3-bin [0x804adc1]
>
> Crash information will be saved to your logfile.
> Exit: Exiting.
> Exit: Name subsystem shutting down
>
> I restarted and all was well. Several 5 matches played one with 5 net
> players. No lag, but mostly just 3-4 net players.
>
> Please let me know if there is some action on my part to fix or
> test or
> if I can provide anything else.
>
> ---
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>
>
>
>
>
> --
> yours gayly
> Sam
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