seg fault

oldkawman oldkawman1 at cox.net
Sun Jan 27 23:32:46 EST 2008


This is new. No clue why it happened. Just started a game. Server had 
been running about 36 hours, had 6 matches. This is JoJoBoBot 6v6 WAR.

Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 1 players
ScriptLog: START MATCH
ScriptLog:   Num Matches Played: 0
Signal: SIGSEGV [segmentation fault]
Aborting.

Log:
Developer Backtrace:
Log: [ 1]  ./ut3-bin [0x8d44a62]
Log: [ 2]  [0x110420]
Log: [ 3]  ./ut3-bin [0x85b21af]
Log: [ 4]  ./ut3-bin [0x85b63e5]
Log: [ 5]  ./ut3-bin [0x85aa1b4]
Log: [ 6]  ./ut3-bin [0x8523bb4]
Log: [ 7]  ./ut3-bin [0x8523213]
Log: [ 8]  ./ut3-bin [0x8528345]
Log: [ 9]  ./ut3-bin [0x852673a]
Log: [10]  ./ut3-bin [0x84beb12]
Log: [11]  ./ut3-bin [0x8437170]
Log: [12]  ./ut3-bin [0x8052b72]
Log: [13]  ./ut3-bin [0x804b6e2]
Log: [14]  /lib/libc.so.6(__libc_start_main+0xe0) [0x549f70]
Log: [15]  ./ut3-bin [0x804adc1]

Crash information will be saved to your logfile.
Exit: Exiting.
Exit: Name subsystem shutting down

I restarted and all was well. Several 5 matches played one with 5  net 
players. No lag, but mostly just 3-4 net players.

Please let me know if there is some action on my part to fix or test or 
if I can provide anything else.



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