seg fault
oldkawman
oldkawman1 at cox.net
Sun Jan 27 23:32:46 EST 2008
This is new. No clue why it happened. Just started a game. Server had
been running about 36 hours, had 6 matches. This is JoJoBoBot 6v6 WAR.
Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 1 players
ScriptLog: START MATCH
ScriptLog: Num Matches Played: 0
Signal: SIGSEGV [segmentation fault]
Aborting.
Log:
Developer Backtrace:
Log: [ 1] ./ut3-bin [0x8d44a62]
Log: [ 2] [0x110420]
Log: [ 3] ./ut3-bin [0x85b21af]
Log: [ 4] ./ut3-bin [0x85b63e5]
Log: [ 5] ./ut3-bin [0x85aa1b4]
Log: [ 6] ./ut3-bin [0x8523bb4]
Log: [ 7] ./ut3-bin [0x8523213]
Log: [ 8] ./ut3-bin [0x8528345]
Log: [ 9] ./ut3-bin [0x852673a]
Log: [10] ./ut3-bin [0x84beb12]
Log: [11] ./ut3-bin [0x8437170]
Log: [12] ./ut3-bin [0x8052b72]
Log: [13] ./ut3-bin [0x804b6e2]
Log: [14] /lib/libc.so.6(__libc_start_main+0xe0) [0x549f70]
Log: [15] ./ut3-bin [0x804adc1]
Crash information will be saved to your logfile.
Exit: Exiting.
Exit: Name subsystem shutting down
I restarted and all was well. Several 5 matches played one with 5 net
players. No lag, but mostly just 3-4 net players.
Please let me know if there is some action on my part to fix or test or
if I can provide anything else.
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