[ut3] seg fault

Joel Wiramu Pauling aenertia at aenertia.net
Sun Jan 27 23:42:11 EST 2008


http://bugzilla.icculus.org/

On 28/01/2008, oldkawman <oldkawman1 at cox.net> wrote:
>
> This is new. No clue why it happened. Just started a game. Server had
> been running about 36 hours, had 6 matches. This is JoJoBoBot 6v6 WAR.
>
> Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 1 players
> ScriptLog: START MATCH
> ScriptLog:   Num Matches Played: 0
> Signal: SIGSEGV [segmentation fault]
> Aborting.
>
> Log:
> Developer Backtrace:
> Log: [ 1]  ./ut3-bin [0x8d44a62]
> Log: [ 2]  [0x110420]
> Log: [ 3]  ./ut3-bin [0x85b21af]
> Log: [ 4]  ./ut3-bin [0x85b63e5]
> Log: [ 5]  ./ut3-bin [0x85aa1b4]
> Log: [ 6]  ./ut3-bin [0x8523bb4]
> Log: [ 7]  ./ut3-bin [0x8523213]
> Log: [ 8]  ./ut3-bin [0x8528345]
> Log: [ 9]  ./ut3-bin [0x852673a]
> Log: [10]  ./ut3-bin [0x84beb12]
> Log: [11]  ./ut3-bin [0x8437170]
> Log: [12]  ./ut3-bin [0x8052b72]
> Log: [13]  ./ut3-bin [0x804b6e2]
> Log: [14]  /lib/libc.so.6(__libc_start_main+0xe0) [0x549f70]
> Log: [15]  ./ut3-bin [0x804adc1]
>
> Crash information will be saved to your logfile.
> Exit: Exiting.
> Exit: Name subsystem shutting down
>
> I restarted and all was well. Several 5 matches played one with 5  net
> players. No lag, but mostly just 3-4 net players.
>
> Please let me know if there is some action on my part to fix or test or
> if I can provide anything else.
>
> ---
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>
>
>
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