[ut3] Ryan: Should we look into PhysX cards for our linux servers?
death at apoc.org
Wed Oct 17 08:04:23 EDT 2007
One more update, then I'll stop spamming about this:
I did a restart on my server (ApocTestbed1) around midnight eastern,
and I was able to join it again 7 hours later when I woke up (score
was 44-8 at the time, so it had been running), so all looks good, or
as good as can be expected! (unless I join it again... )
On Oct 16, 2007, at 11:43 PM, [Apoc]Death wrote:
> As long as no one leaves the server and then returns, this seems a
> fine workaround... I am still hanging the thing in the usual
> manner when I exit the server and then rejoin it. If you think
> about it, this is precisely what a mapchange does, so perhaps this
> makes sense? Who knows... Hope it helps with the debugging.
> On Oct 16, 2007, at 10:47 PM, [Apoc]Death wrote:
>> Just came on a short term workaround for this... The issues
>> happen just after a map switch, so I tried to stop them from
>> happening: I set GoalScore=0 and TimeLimit=1440 (minutes in 1
>> day). We've been up for two hours straight this way! Beats
>> locking up every 20 minutes. I expect I'll reset the server once
>> a day and should be golden.
>> On Oct 16, 2007, at 9:50 PM, raXimous wrote:
>>> Ryan, any idea when we'll be getting a fix for the timeouts that
>>> the server seems to be having? alot of people have experianced
>>> it. just stops accepting connections.
>>> On 10/17/07, Ryan C. Gordon <icculus at icculus.org> wrote:
>>> > This question is mostly to Ryan since he's doing the port.
>>> Should we be
>>> > looking into picking up PhysX cards for our linux servers? Will
>>> the game
>>> > use them if they're there, and will there be linux support for
>>> > Will we see perfomance improvements by having them?
>>> Ageia doesn't produce kernel drivers for Linux, so they wouldn't be
>>> useful in a server.
>>> I have told them before that it would be nice for just this
>>> reason, though.
>>> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
>>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
-------------- next part --------------
An HTML attachment was scrubbed...
More information about the ut3