<HTML><BODY style="word-wrap: break-word; -khtml-nbsp-mode: space; -khtml-line-break: after-white-space; "><DIV>One more update, then I'll stop spamming about this:</DIV><DIV><BR class="khtml-block-placeholder"></DIV><DIV>I did a restart on my server (ApocTestbed1) around midnight eastern, and I was able to join it again 7 hours later when I woke up (score was 44-8 at the time, so it had been running), so all looks good, or as good as can be expected! (unless I join it again... )</DIV><DIV><BR class="khtml-block-placeholder"></DIV><DIV>-Rob</DIV><BR><DIV><DIV>On Oct 16, 2007, at 11:43 PM, [Apoc]Death wrote:</DIV><BR class="Apple-interchange-newline"><BLOCKQUOTE type="cite"><DIV>As long as no one leaves the server and then returns, this seems a fine workaround... I am still hanging the thing in the usual manner when I exit the server and then rejoin it. If you think about it, this is precisely what a mapchange does, so perhaps this makes sense? Who knows... Hope it helps with the debugging.</DIV><DIV><BR class="khtml-block-placeholder"></DIV><DIV>-Rob</DIV><BR><DIV><DIV>On Oct 16, 2007, at 10:47 PM, [Apoc]Death wrote:</DIV><BR class="Apple-interchange-newline"><BLOCKQUOTE type="cite"><DIV>Just came on a short term workaround for this... The issues happen just after a map switch, so I tried to stop them from happening: I set GoalScore=0 and TimeLimit=1440 (minutes in 1 day). We've been up for two hours straight this way! Beats locking up every 20 minutes. I expect I'll reset the server once a day and should be golden.</DIV><DIV><BR class="khtml-block-placeholder"></DIV><DIV>-Rob</DIV><BR><DIV><DIV>On Oct 16, 2007, at 9:50 PM, raXimous wrote:</DIV><BR class="Apple-interchange-newline"><BLOCKQUOTE type="cite">Ryan, any idea when we'll be getting a fix for the timeouts that the server seems to be having? alot of people have experianced it. just stops accepting connections.<BR><BR><DIV><SPAN class="gmail_quote">On 10/17/07, <B class="gmail_sendername"> Ryan C. Gordon</B> <<A href="mailto:icculus@icculus.org">icculus@icculus.org</A>> wrote:</SPAN><BLOCKQUOTE class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"> <BR>> This question is mostly to Ryan since he's doing the port. Should we be<BR>> looking into picking up PhysX cards for our linux servers? Will the game<BR>> use them if they're there, and will there be linux support for them? <BR>> Will we see perfomance improvements by having them?<BR><BR>Ageia doesn't produce kernel drivers for Linux, so they wouldn't be<BR>useful in a server.<BR><BR>I have told them before that it would be nice for just this reason, though. <BR><BR>--ryan.<BR><BR><BR>---<BR>To unsubscribe, send a blank email to <A href="mailto:ut3-unsubscribe@icculus.org">ut3-unsubscribe@icculus.org</A><BR>Mailing list archives: <A href="http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64"> http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64</A><BR><BR><BR></BLOCKQUOTE></DIV><BR></BLOCKQUOTE></DIV><BR></BLOCKQUOTE></DIV><BR></BLOCKQUOTE></DIV><BR></BODY></HTML>