[ut3] not showing in the list
Stephane
admin at light-speed.com
Wed Dec 19 15:57:43 EST 2007
Anyone else having the same issue?
Server not showing at all on game-monitor and not on the in game list?
I do not see any errors in the logs, but here it is incase someone sees
something.
Log: Log file open,
Init: Version: 3518
Init: Epic Internal: 0
Init: Compiled: Dec 17 2007 12:17:34
Init: Command line: server
DM-Deck?GameMode=0?bIsDedicated=True?bShouldAdvertise=True?AdminPassword=xxx
xx?MaxPlayers=16?NumPublicConnections=16?NumOpenPublicConnections=16?bLanMat
ch=False -ini=UTGame.ini -multihome=208.100.xx.xx -login=xxxxxx
-password=xxxxx -nohomedir -unattended -log=lightspeed-00005541.log
Init: Base directory: /home/lightspeed/UT3-Server-00005541/Binaries/
Init: Character set: Unicode
Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTEditor.ini
Log: GConfig::LoadFile has loaded file:
../UTGame/Config/UTEditorUserSettings.ini
Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTEngine.ini
Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTGame.ini
Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTInput.ini
Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTUI.ini
Init: File handle limit is soft=(1024), hard=(1024).
Init: Computer: unknown
Init: User: xxxxxx
Init: BSD Sockets initialized
Init: Presizing for 83221 objects not considered by GC, pre-allocating 0
bytes.
Init: Object subsystem initialized
Init: Startup System Settings:
Init: System Settings:
Init: StaticDecals=true
Init: DynamicDecals=true
Init: DynamicLights=true
Init: DynamicShadows=true
Init: LightEnvironmentShadows=true
Init: CompositeDynamicLights=false
Init: DirectionalLightmaps=true
Init: MotionBlur=true
Init: DepthOfField=true
Init: Bloom=true
Init: QualityBloom=true
Init: Distortion=true
Init: DropParticleDistortion=false
Init: SpeedTreeLeaves=true
Init: SpeedTreeFronds=true
Init: OnlyStreamInTextures=false
Init: LensFlares=true
Init: FogVolumes=true
Init: FloatingPointRenderTargets=true
Init: Trilinear=false
Init: OneFrameThreadLag=true
Init: UseVsync=false
Init: UpscaleScreenPercentage=true
Init: Fullscreen=false
Init: AllowD3D10=true
Init: EnableHighPolyChars=false
Init: SkeletalMeshLODBias=0
Init: ParticleLODBias=0
Init: DetailMode=2
Init: ShadowFilterQualityBias=0
Init: MaxAnisotropy=4
Init: MaxMultisamples=1
Init: MinShadowResolution=32
Init: MaxShadowResolution=512
Init: ResX=800
Init: ResY=600
Init: ScreenPercentage=100.000
Init: SceneCaptureStreamingMultiplier=1.000
Init: FoliageDrawRadiusMultiplier=1.000
Init: ShadowTexelsPerPixel=2.000
Log: TEXTUREGROUP_World: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize=
1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_WorldSpecular: (MinLODSize=
1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_Character: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize=
1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize=
1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_Weapon: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize=
1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize=
1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_Vehicle: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize=
1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize=
1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_Effects: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_Skybox: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_UI: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize=
1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_RenderTarget: (MinLODSize=
1,MaxLODSize=4096,LODBias=0)
Init: Friendly System Settings:
Init: TextureDetail=Level5
Init: WorldDetail=Level5
Init: bUseVSync=0
Init: bUseMSAA=0
Init: ScreenPercentage=100
Init: UpscaleScreenPercentage=1
Init: ResX= 800
Init: ResY= 600
Init: Fullscreen=0
Log: Initializing FaceFX...
Log: FaceFX initialized:
Log: version 1.710000
Log: licensee Unreal Engine 3 Licensee
Log: project Unreal Engine 3 Project
Log: GConfig::Find has loader
-----Original Message-----
From: Stephane [mailto:admin at light-speed.com]
Sent: Wednesday, December 19, 2007 10:16 AM
To: ut3 at icculus.org
Subject: RE: [ut3] not showing in the list
Hello Ryan,
My problem looks to be that it can't accept queries at all?
I tried all these settings you provided and game-monitor still do not query
anything and it's not showing in the in game browser. I flushed all IPtables
to be sure, still nothing.
Is there in the log file a line that should "confirm" that the gamespy id
login worked and that it will be advertised or accept queries at all?
Thank you!
-----Original Message-----
From: Ryan C. Gordon [mailto:icculus at icculus.org]
Sent: Tuesday, December 18, 2007 11:02 PM
To: ut3 at icculus.org
Subject: Re: [ut3] not showing in the list
> Is there a setting to put to be advertised?
?bShouldAdvertise=True?NumPublicConnections=16?NumOpenPublicConnections=16?b
LanMatch=False
(Some of those you might not actually need, but I just tried it here and
it worked.)
--ryan.
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