[ut2004] kernel tickrate (Hz) and server tickrate
manifold at manifoldone.com
Tue Jan 17 22:41:58 EST 2006
Thetargos Fal wrote:
> I was wondering what would the relation be of server tickrate and
>kernel-side tickrate when you have for example a 4-way server box and
>are running two or more instances of a game server with high tickrate
>and a system's hardare tickrate (Hz) of say 1000?
>Apparently people with recent kernel builds have been benefitting from a
>higher kernel-side tickrate than the stock 250 Hz (as of 2.6.13 and up)
>on game servers. How do these two items relate and how beneficial (to
>the server) it would be to have high system tickrate and low-latency
>voluntary kernel-preemption enabled? What bout higher server tickrates?
>Thank you in advance for any pointers.
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I thought the default timer frequency was 1000 Hz until the option was
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