[ut2004] [OpenGLDrv.OpenGLRenderDevice]

Ryan C. Gordon icculus at icculus.org
Fri Apr 7 02:11:46 EDT 2006

> what exactly does VARSize call?

"VAR" is "vertex array range", but in this case: it's allocating AGP 
memory (or the PCI Express equivalent). UT2004 can run without it, but 
it's a massive, massive performance hit if you disable it.

> anything i can compile from source (q3, q2 etc) dont have this problem.

Quake2 and Quake3 don't use VAR.


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