> what exactly does VARSize call? "VAR" is "vertex array range", but in this case: it's allocating AGP memory (or the PCI Express equivalent). UT2004 can run without it, but it's a massive, massive performance hit if you disable it. > anything i can compile from source (q3, q2 etc) dont have this problem. Quake2 and Quake3 don't use VAR. --ryan.