[ut2004] UT2K4 ECE DVD

TheGsusFreek thegsusfreek at yahoo.com
Tue Oct 12 21:04:54 EDT 2004


--- "Ryan C. Gordon" <icculus at clutteredmind.org>
wrote:

> On Tue, 2004-10-12 at 11:26,
> augustus at linuxhardware.org wrote:
> > Unless Icculus replies to this, we may be out of
> luck.  The mods were not 
> > included with the download version of ECE, most
> likely because all of the 
> > mods are available online for download.  You may
> want to go to each mod's 
> > site and download the latest.  I know this isn't
> what you want to hear but 
> > it doesn't seem the Epic made these mods part of
> the game.  They appear to 
> > still be add-ons either way.  Someone would
> probably have to install this 
> > under Windows and see how it all interacts.
> 
> The problem is that the game itself has a Linux
> installer, but the mods
> shipped with the retail disc were packaged (by
> someone else) in an
> InstallShield .cab file (actually, I think it's a
> microsoft cab, to be
> specific).
> 
> unshield (or cabextract? One of them...) can
> uncompress the cab files on
> Linux, but the filenames all look like:
> 
> 
> _923KSD9083JF89S9834KJW3984
> _KSDF983JF897CJKSD9841KJF9W
>    ...etc...
> 
> If someone finds a way to map those filenames to the
> originals, we could
> put together an installer for them. Someone could
> even write a shell
> script to compare the correctly installed files to
> those filenames, and
> then hack together a script to use that list when
> uncompressing the cab
> to move the files to the right place.
> 
> I found out about the InstallShield thing at around
> 5:00a.m. when the
> ECE edition went gold at around 6:00a.m. There was
> really nothing to be
> done in that timeframe.
> 
> To be clear, though, if you can map the filenames,
> you can install from
> those discs under Linux with 100% open source tools.
> 
> Otherwise, you can install the mods from their
> download versions, which
> are not in a Windows installer thing.
> 
> --ryan.
> 
> 
> 
> 



Okay, sweet.  If you open the msi file in a text
editor and search for mod names, you can get a (very)
general idea of what's going on.  It seems that each
mod has a section that sets up the true names for each
of the files in the cab.  

Ex:

DMN-PoxiPosters.utx_E616346DE6F643A795432322DFF0A999DMN-SP~1.UTX|
DMN-SpinMeshTex.utx_BABFFCB4BE29423C99859E5512241107DMNABS~1.UTX|
DMNabstractTex.utx_C959ABEC361F4EC48BCE5684E0E8DD1FDMNBAS~1.UTX

etc....

It then has a section that lists some temp folders
followed by what appear to be the files that should be
in that folder (just guessing at all of this, btw).

Ex:

AlienSwarm_3876F96E8F324FA1A4AFF90F0DB796CB_E20B4226F7A5465E84E0D1DEA5A1B7EE{2090E076-685A-4811-BA92-0B013291695A}_2090E076685A4811BA920B013291695AISX_DEFAULTCOMPONENT|
C:\temp\uncompressed gold mods\Alien
Swarm\AlienSwarm_D52028CEC1454DB6A065620AC5BB1544_1D00C6C9CFCC4DB9A79CA7FF2501DAF4{92A7B4E6-B6DD-44BC-8A44-0AA2C219FD98}_92A7B4E6B6DD44BC8A440AA2C219FD98ISX_DEFAULTCOMPONENT|C:\temp\uncompressed
gold mods\Alien
Swarm\AlienSwarm\Animations_8AA0BF44A0E24931ADBAF34FB2491FA5_532AFA101F97494FA59F7AE49E85B1B7{BC22C109-4207-4662-908A-DB546D5CEA43}_BC22C10942074662908ADB546D5CEA43ISX_DEFAULTCOMPONENT|C:\temp\uncompressed
gold mods\Alien Swarm\AlienSwarm\HelpADMINT~1|Admin
Tutorials_D2AA7D06BE194B46AF468686037D68CC_EDE8762624574FDD809B1D51E9E11561{DD48924B-1A4E-406B-8970-774C62F880DA}_DD48924B1A4E406B8970774C62F880DAISX_DEFAULTCOMPONENT|

etc....


Then some stuff for Linux?:

Alien-Swarm-LinuxALIENS~1.EXE


And then more of the first:

AoBruteAnim.ukx_B67616A716384B219704C47216A9606FAoBuzzer.ukx_4C9AF7A0ED9844A1880E0E053385EACBAOCRAW~1.UKX|
AoCrawler.ukx_E80E8C31AEC0421A8F6134B516E5C43BAOCYFL~1.UKX|
AoCyFlamer.ukx_F30506771BF546C39C5F59D90EDD4840AOCYSE~1.UKX|
AoCySentryTop.ukx_20A7E2E57676429CB2B8E02089C6792AAoJugg.ukx_F65C38AC8BD048CA956A3D88F4359EDDAOMARI~1.UKX

(notice no pipe b/t "AoBruteAnim" and "AoBuzzer"...?)


It's kinda confusing.  I'm a computer science major
and I enjoy hacking, so I'm gonna try and see if I can
rig something up over the next few
[days/weeks/months/years] that will rename the files
to their correct names and place them where they are
supposed to go.

With a bit of luck, who knows?  I may get it working!
Maybe I should just go download the mods separately,
but I like a challenge and I want to get this to work
so that other people won't fall into the same rut I'm
in:

Buy the game.  Mods don't install. Can't exchange the
game 'cus it's opened.  What a waste of money.

Anywaze, I'll start working on this now.  Thanx!


=====
Because of Christ,
Phillip Baxter (TheGsusFreek)


		
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