SIGSEGV after installing cbp2

Felix Maibaum f.maibaum at
Tue Nov 30 06:40:31 EST 2004

Hi all.

I just installed CBP2 and now every time I try to start ut2004 I just
get a SIGSEGV.

this is waht the log says:

Log: Log file open, Tue Nov 30 12:32:09 2004
Init: Name subsystem initialized
Init: Version: 3339 (128.29)
Init: Compiled: Nov 13 2004 05:57:06
Init: Command line:
Init: (This is Linux patch version 3339.0)
Init: Character set: Unicode
Init: Base directory: /usr/local/games/ut2004/System/
Init: Ini:UT2004.ini   UserIni:User.ini
Init: Build label: UT2004 Build UT2004_Build_[2004-11-11_10.48]
Init: Object subsystem initialized
Warning: Missing Class Class Editor.TransBuffer
Log: Initializing OpenGLDrv...
Log: binding
Log: Game class is 'GameInfo'
Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 25.593767...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Browse: NvidiaLogo.ut2?Name=Sanktnelson
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 33578->33577; refs: 348049
Log: Game class is 'CinematicGame'
Log: Bringing Level NvidiaLogo.myLevel up for play (0) appSeconds:
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Created and initialized a new SDL viewport.
Developer Backtrace:
Log: [ 1]  ./ut2004-bin [0x85bfc81]
Log: [ 2]  [0xffffe420]
Log: [ 3]  ./ut2004-bin(_Z9CacheLoadI13UCachePlayersEvRT_+0x713) [0x86bcce3]
Log: [ 4]  ./ut2004-bin(_ZN6UxUtil13GetPlayerListEv+0x91) [0x86b8a91]
Log: [ 5]  ./ut2004-bin(_ZN6UxUtil19execGetPlayerRecordER6FFramePv+0x9c)
Log: [ 6]  ./ut2004-bin(_ZN7UObject15execHighNative2ER6FFramePv+0x60)
Log: [ 7]  ./ut2004-bin(_ZN7UObject16execClassContextER6FFramePv+0x1ce)
Log: [ 8]  ./ut2004-bin(_ZN7UObject7execLetER6FFramePv+0x245) [0x8548cd5]
Log: [ 9]  ./ut2004-bin(_ZN7UObject15ProcessInternalER6FFramePv+0x1b5)
Log: [10]
Log: [11]
./ut2004-bin(_ZN7UObject19execVirtualFunctionER6FFramePv+0x48) [0x8549088]
Log: [12]  ./ut2004-bin(_ZN7UObject15ProcessInternalER6FFramePv+0x1b5)
Log: [13]
./ut2004-bin(_ZN7UObject12ProcessEventEP9UFunctionPvS2_+0x19a) [0x856778a]
Log: [14]  ./ut2004-bin(_ZN11UGameEngine4InitEv+0xcb3) [0x8228d43]
Log: [15]  ./ut2004-bin [0x8153c96]
Log: [16]  ./ut2004-bin(main+0x2f8d) [0x814f93d]
Log: [17]  /lib/tls/i686/cmov/ [0xb7d487da]
Log: Unreal Call Stack: FConfigCacheIni::GetSection <- UxUtil::CacheLoad
<- UxUtil::CacheGet <- UxUtil::execGetPlayerRecord <-
UObject::execClassContext <- UObject::ProcessEvent <- U
GameEngine::Init <- InitEngine
Exit: Exiting.
Log: FileManager: Reading 0 GByte 52 MByte 232 KByte 200 Bytes from HD
took 16.417463 seconds (3.001371 reading, 13.416092 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Allocation checking disabled
Uninitialized: Log file closed, Tue Nov 30 12:32:37 2004

This is on a current debian unstable with 2G of RAM and 2x2GHz Athlon.
It also happens when I remove my ~/.ut2004 directory.

Any clues what is going on?



Note that because of the quantum nature of the problem
one cannot say that the present state of knowledge is exactly equal to zero.

- H.J. Zipkin, Journal of Irreproducible Results, 1956

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