[ut2004] Help? 64 bit linux client and poor fps.
zajelo3 at cfl.rr.com
Wed Nov 24 16:27:54 EST 2004
augustus at linuxhardware.org wrote:
> Does your output of this command look anything like this?
> augustus at glacier ~ $ cat /proc/driver/nvidia/agp/status
> Status: Enabled
> Driver: AGPGART
> AGP Rate: 8x
> Fast Writes: Enabled
> SBA: Enabled
> Kris Kersey (Augustus)
> LinuxHardware.org Site Manager
> augustus at linuxhardware.org
> Gentoo Linux AMD64 Developer
> augustus at gentoo.org
> On Wed, 24 Nov 2004, Clint Goudie-Nice wrote:
>> Greetings all, I'm wondering if ya-all can help me out with my fps on my
>> Looking over large complex scenes causes huge drops in fps, down into
>> the teens on my Geforce 5950 ultra. The odd thing is, turning down my
>> settings from high/highest to normal and turning off all the checkboxes
>> in the video tab and decreasing the fog distance, and there is no
>> noticeable change in fps.
>> Also, oddly, changing from 32 to 16 bit and reducing the video
>> resolution tends to _decrease_ my fps, and decreasing video resolution
>> decreases fps.
>> It's almost like the pipeline to the video card has been limited...
>> I've played with tons of the settings in my user's UT2004.ini to no
>> I'm fairly convinced that the DesiredRefreshRate= setting in the opengl
>> section is broken, as it doesn't seem to have any effect.
>> These same scenes are zippy in 32bit windows.. :(
>> Is there anyone out there who has found some magic setting that speeds
>> things up?
>> This was with Fedora Core 3 x86_64, (IE: 2.6.9 kernel), the latest
>> nvidia drivers (1.0-6629), a 256mb Geforce 5950 Ultra, and 1gb of
>> physical ram.
Do you have an .openalrc file in your home directory? If not, add one
that sets OpenAL to use alsa and it usually gives about a 10fps boost.
Mine looks like this:
(define speaker-num 2)
(define devices '(alsa))
(define alsa-out-device "hw:0,0")
(define alsa-in-device "hw:0,0")
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