[ut2004] 64 bit client problems with downloads
clint at magicalspirits.net
clint at magicalspirits.net
Thu Nov 18 13:59:43 EST 2004
It's probably worth noting that the download from the web server counts to
100% correctly before it decides it can't use the .uz2 and
proceeds to download 240% directly from the unreal server... :D
Are there any client side logs or debug settings I could turn on to help
with the effort of figuring out what's going on with this?
Clint
ut2004://disastrousconsequences.com
On Thu, 18 Nov 2004, Joshua Hoppes wrote:
> Ryan C. Gordon wrote:
>
> > Easy to say from where you're sitting.
> >
> > --ryan.
>
> I don't have near the programming experience Ryan does, but I would have
> to agree with him on this one. Heck, getting a 64 bit and 32 bit archs
> to talk over sockets is hard enough I am sure, without having something
> go nutty.
>
More information about the ut2004
mailing list