[ut2004] missing eyecandy with openGL?
Felix Maibaum
f.maibaum at web.de
Fri Mar 26 07:45:10 EST 2004
Am Friday 26 March 2004 13:18 schrieb Andrew Pilley:
> It's probably not impossible to get them to act the same, but the extra
> effort that daniel vogel would have to put in, vs the amount of benefit
> AND the cpu hit it'd cause are probably leaning in favour of saving
> time, at this point.
too bad, I think especially shadows make a world look so much more alive. I
don't know how much effort would be needed for the implementation. But at
least concerning the CPU hit I think everybody should be able to decide for
himself.
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