[ut2004] unfractal.cpp?? + ChaosUT

Joel Wiramu Pauling aenertia at aenertia.net
Sun Jun 27 22:24:13 EDT 2004


On Mon, 2004-06-28 at 14:19, Joel Wiramu Pauling wrote:
> Hi There, 
> 
> I trying to get Chaos UT to work under linux. I have installed and Can
> succesfully load ChaosUT mod, and also have setup my .ini file so it
> appears as a mutator. 
> 
> However... 
> 
> It seems there is a problem with loading some of the weapons models with
> CUT, Melee weapons work sorta, I can load a duel map and specify melee
> only and get into the game... However it will sometimes crash out after
> a while of playing. 
> 
> But any other way of loading the games (i.e any other gametype or by
> using the mutator). Will crash out UT2004. 
> 
> Here is my .log for just cut: 
> Quote:
> Log: Log file open, Sun Jun 27 15:32:01 2004 
> Init: Name subsystem initialized 
> Init: Version: 3236 (127.29) 
> Init: Compiled: Jun 14 2004 05:12:43 
> Init: Command line: -mod=ChaosUT2 LOG=chaosut.log 
> Init: (This is Linux64 patch version 3236.0) 
> Init: Character set: Unicode 
> Init: Base directory: /usr/local/games/ut2004/System/ 
> Init: Ini:../ChaosUT2/System/ChaosUT2.ini
> UserIni:../ChaosUT2/System/ChaosUT2User.ini 
> Init: Build label: UT2004 Build UT2004_Patch_[2004-06-11_16.51] 
> Init: Object subsystem initialized 
> Warning: Missing Class Class Editor.TransBuffer 
> Log: Initializing OpenGLDrv... 
> Log: binding libGL.so.1 
> Log: Game class is 'GameInfo' 
> Log: Bringing Level Entry.myLevel up for play (0) appSeconds:
> 6.747421... 
> ScriptLog: GameInfo::InitGame : bEnableStatLogging False 
> Log: Browse:
> ChaosNoIntro.ut2?Name=AEnertia?Class=Engine.Pawn?Character=ClanLord?team=255?Sex=M?Voice=XGame.NightMaleVoice 
> Log: Collecting garbage 
> Log: Purging garbage 
> Log: Garbage: objects: 32755->32754; refs: 339592 
> Log: Game class is 'CinematicGame' 
> Log: Bringing Level ChaosNoIntro.myLevel up for play (0) appSeconds:
> 8.271311... 
> ScriptLog: GameInfo::InitGame : bEnableStatLogging False 
> Log: Created and initialized a new SDL viewport. 
> MusicPlayer: Removing file from playlist 'Nert-Circle' - file not found 
> MusicPlayer: Removing file from playlist 'Nert-Circle' - file not found 
> MusicPlayer: Removing file from playlist 'Nert-Circle' - file not found 
> MusicPlayer: Removing file from playlist 'Nert-Circle' - file not found 
> MusicPlayer: Removing file from playlist 'Nert-Circle' - file not found 
> MusicPlayer: Removing file from playlist 'Nert-Circle' - file not found 
> MusicPlayer: Removing file from playlist 'Nert-Circle' - file not found 
> MusicPlayer: Removing file from playlist 'Nert-Circle' - file not found 
> MusicPlayer: Removing file from playlist 'Nert-Circle' - file not found 
> MusicPlayer: Removing file from playlist 'Nert-Circle' - file not found 
> Log: dlerror: ./openal.so: undefined symbol: alcCaptureOpenDevice 
> Log: dlerror: ./openal.so: undefined symbol: alcCaptureCloseDevice 
> Log: dlerror: ./openal.so: undefined symbol: alcCaptureStart 
> Log: dlerror: ./openal.so: undefined symbol: alcCaptureStop 
> Log: dlerror: ./openal.so: undefined symbol: alcCaptureSamples 
> Log: dlerror: ./openal.so: undefined symbol: alcCaptureOpenDevice 
> Log: dlerror: ./openal.so: undefined symbol: alcCaptureCloseDevice 
> Log: dlerror: ./openal.so: undefined symbol: alcCaptureStart 
> Log: dlerror: ./openal.so: undefined symbol: alcCaptureStop 
> Log: dlerror: ./openal.so: undefined symbol: alcCaptureSamples 
> Log: ALAudio: Couldn't find a means to record audio. 
> ScriptLog: New Player AEnertia id=#################### (i'm not that
> foolish =-) 
> Log: TTS: No output filename specified. 
> Log: Enter SetRes: 1280x1024 Fullscreen 0 
> Log: OpenGL 
> Log: GL_VENDOR : NVIDIA Corporation 
> Log: GL_RENDERER : GeForce FX 5600/AGP/SSE2 
> Log: GL_VERSION : 1.4.1 NVIDIA 53.32 
> Log: OpenGL: Device supports: GL 
> Log: OpenGL: Device supports: GL_EXT_bgra 
> Log: OpenGL: Device supports: GL_ARB_texture_compression 
> Log: OpenGL: Device supports: GL_EXT_texture_compression_s3tc 
> Log: OpenGL: Device supports: GL_ARB_texture_cube_map 
> Log: OpenGL: Device supports: GL_ARB_texture_env_combine 
> Log: OpenGL: Device supports: GL_NV_texture_env_combine4 
> Log: OpenGL: Device supports: GL_EXT_texture_lod_bias 
> Log: OpenGL: Device supports: GL_ARB_multitexture 
> Log: OpenGL: Device supports: GL_NV_vertex_array_range 
> Log: OpenGL: Device supports: GL_NV_vertex_array_range2 
> Log: OpenGL: Device supports: GL_ARB_multisample 
> Log: OpenGL: Device supports: GL_NV_multisample_filter_hint 
> Log: OpenGL: Device supports: GL_EXT_texture_filter_anisotropic 
> Log: OpenGL: Device supports: GL_ARB_vertex_buffer_object 
> Log: OpenGL: C32 RGB888 Z24 S8 
> Log: OpenGL: Level of anisotropy is 1.000000 (max 8.000000). 
> Log: OpenGL: Have 0 multisamples buffers, 0 samples. 
> Log: OpenGL: Failed to get a multisample GL context 
> Log: OpenGL: allocated 42 MByte of AGP memory 
> Log: Startup time: 9.116063 seconds 
> Log: Precaching: ChaosNoIntro.LevelInfo0 
> Log: Static mesh batches: 0 vertex bytes, 0 index bytes 
> Log: Allocating 32768 byte dynamic index buffer. 
> Log: Finished precaching geometry in 0.021 seconds 
> Log: Finished precaching textures in 0.000 seconds 
> Debug: ChaosGUI_MainMenu.Opened() Sender:Package.ChaosGUI_MainMenu 
> Log: URL: Adding default option Name=AEnertia 
> Log: URL: Adding default option Class=Engine.Pawn 
> Log: URL: Adding default option Character=ClanLord 
> Log: URL: Adding default option team=255 
> Log: URL: Adding default option Voice=XGame.NightMaleVoice 
> Log: Browse:
> Index.ut2?disconnect?Name=AEnertia?Class=Engine.Pawn?Character=ClanLord?team=255?Voice=XGame.NightMaleVoice 
> Log: Failed; returning to Entry 
> ScriptLog: ChaosGUI_MainMenu NotifyLevelChange PendingConnection:False 
> Log: GP=FALSE 
> Log: Spawning new actor for Viewport SDLViewport 
> ScriptLog: New Player AEnertia id=######################(edited) 
> Log: Static mesh batches: 0 vertex bytes, 0 index bytes 
> Log: Allocating 65536 byte dynamic vertex buffer. 
> Debug: ChaosGUI_MainMenu.Opened() Sender:None 
> Log: AttemptFullscreen 
> Log: Enter SetRes: 1024x768 Fullscreen 1 
> Log: OpenGL 
> Log: GL_VENDOR : NVIDIA Corporation 
> Log: GL_RENDERER : GeForce FX 5600/AGP/SSE2 
> Log: GL_VERSION : 1.4.1 NVIDIA 53.32 
> Log: OpenGL: Device supports: GL 
> Log: OpenGL: Device supports: GL_EXT_bgra 
> Log: OpenGL: Device supports: GL_ARB_texture_compression 
> Log: OpenGL: Device supports: GL_EXT_texture_compression_s3tc 
> Log: OpenGL: Device supports: GL_ARB_texture_cube_map 
> Log: OpenGL: Device supports: GL_ARB_texture_env_combine 
> Log: OpenGL: Device supports: GL_NV_texture_env_combine4 
> Log: OpenGL: Device supports: GL_EXT_texture_lod_bias 
> Log: OpenGL: Device supports: GL_ARB_multitexture 
> Log: OpenGL: Device supports: GL_NV_vertex_array_range 
> Log: OpenGL: Device supports: GL_NV_vertex_array_range2 
> Log: OpenGL: Device supports: GL_ARB_multisample 
> Log: OpenGL: Device supports: GL_NV_multisample_filter_hint 
> Log: OpenGL: Device supports: GL_EXT_texture_filter_anisotropic 
> Log: OpenGL: Device supports: GL_ARB_vertex_buffer_object 
> Log: OpenGL: C32 RGB888 Z24 S8 
> Log: OpenGL: Level of anisotropy is 1.000000 (max 8.000000). 
> Log: OpenGL: Have 0 multisamples buffers, 0 samples. 
> Log: OpenGL: Failed to get a multisample GL context 
> Log: OpenGL: allocated 42 MByte of AGP memory 
> Log: Precaching: Entry.LevelInfo0 
> Log: Allocating 65536 byte dynamic vertex buffer. 
> Log: Finished precaching geometry in 0.002 seconds 
> Log: Finished precaching textures in 0.016 seconds 
> Warning: Gametype ESCGame.ESTeamGame found but it has no maps 
> Warning: Gametype SpeciesBattle.SpeciesArtifact found but it has no maps
> Debug: ChaosGUI_MainMenu.Opened() Sender:None 
> ScriptLog: Attempting to close a non-existing menu page 
> Log: URL: Adding default option Name=AEnertia 
> Log: URL: Adding default option Class=Engine.Pawn 
> Log: URL: Adding default option Character=ClanLord 
> Log: URL: Adding default option team=255 
> Log: URL: Adding default option Voice=XGame.NightMaleVoice 
> Log: Browse:
> DM-1on1-Trite?Game=ChaosGames.ChaosxDeathMatch?Mutator=?RedTeamSymbol=TeamSymbols_UT2003.Teams.sym15?BlueTeamSymbol=TeamSymbols_UT2004.Team.design2?bAutoNumBots=False?NumBots=8?Name=AEnertia?Class=Engine.Pawn?Character=ClanLord?team=255?Voice=XGame.NightMaleVoice 
> Log: Collecting garbage 
> Log: Purging garbage 
> Log: Garbage: objects: 46150->43983; refs: 521386 
> Log: Game class is 'ChaosxDeathMatch' 
> Log: Bringing Level DM-1on1-Trite.myLevel up for play (0) appSeconds:
> 66.423525... 
> ScriptLog: GameInfo::InitGame : bEnableStatLogging False 
> ScriptLog: bAutoNumBots: False 
> ScriptLog: Did not find ChaosUT running, will load it now. 
> Critical: Assertion failed:
> sizeof(UWetTexture)==UWetTexture::StaticClass()->GetPropertiesSize()
> [File:UnFractal.cpp] [Line: 4118] 
> Exit: Executing UObject::StaticShutdownAfterError 
> Exit: Executing USDLClient::ShutdownAfterError 
> Log: CTRL-C has been pressed. 
> 
> Log: appRequestExit(0) 
> Log: 
> Developer Backtrace: 
> Log: [ 1] /usr/local/games/ut2004/System/ut2004-bin [0xac70fd] 
> Log: [ 2] /usr/local/games/ut2004/System/ut2004-bin [0xac7387] 
> Log: [ 3] /lib64/tls/libc.so.6 [0x2a95e4b590] 
> Log: [ 4] /lib64/tls/libpthread.so.0 [0x2a9577a9db] 
> Log: Unreal Call Stack: UALAudioSubsystem::Shutdown <-
> UALAudioSubsystem::ShutdownAfterError <-
> UObject::StaticShutdownAfterError <- UFireTexture::PostLoad <-
> UObject::ConditionalPostLoad <- PostLoadObjects <- UObject::EndLoad <-
> UObject::StaticLoadObject <- UObject::execClassContext <-
> UObject::ProcessEvent <- BeginPlay <- UGameEngine::LoadMap <-
> LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick
> <- UpdateWorld <- MainLoop 
> Exit: Exiting. 
> Log: FileManager: Reading 0 GByte 133 MByte 147 KByte 162 Bytes from HD
> took 9.318611 seconds (4.013068 reading, 5.305543 seeking). 
> Log: FileManager: 0.000000 seconds spent with misc. duties 
> Uninitialized: Name subsystem shut down 
> Uninitialized: Log file closed, Sun Jun 27 15:33:18 2004 
> 
> I have no problems with other mods... 
> 
> 

This part was meant for the chaosUT board.. not You guys please ignore
=-)

Any Help is appreciated. Also Please make sure that you include install
instructions for linux users in the readme for the next release. Only
MAC and Windows are in there. It would nice to be acknowledged...
Considering that more linux users play ut2k4 than MAC. It's probably a
good thing. =-) 

> I have also posted this problem to the chaosUT development mailing list,
> in case it is a problem there. 
> With Chaos UT installled I can't bring up the weapons databse in
> standard ut2k4 settings. (Crashes same issue, even with no mods loaded).
> 
> 
> Looking through the logs it seems unfractal.cpp is the problem, can
> someone clarify what this is? And if it's fixable/known bug. 
> 
> Kind regards 
> 
> Joel
> 



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