unfractal.cpp?? + ChaosUT

Joel Wiramu Pauling aenertia at aenertia.net
Sun Jun 27 22:19:17 EDT 2004


Hi There, 

I trying to get Chaos UT to work under linux. I have installed and Can
succesfully load ChaosUT mod, and also have setup my .ini file so it
appears as a mutator. 

However... 

It seems there is a problem with loading some of the weapons models with
CUT, Melee weapons work sorta, I can load a duel map and specify melee
only and get into the game... However it will sometimes crash out after
a while of playing. 

But any other way of loading the games (i.e any other gametype or by
using the mutator). Will crash out UT2004. 

Here is my .log for just cut: 
Quote:
Log: Log file open, Sun Jun 27 15:32:01 2004 
Init: Name subsystem initialized 
Init: Version: 3236 (127.29) 
Init: Compiled: Jun 14 2004 05:12:43 
Init: Command line: -mod=ChaosUT2 LOG=chaosut.log 
Init: (This is Linux64 patch version 3236.0) 
Init: Character set: Unicode 
Init: Base directory: /usr/local/games/ut2004/System/ 
Init: Ini:../ChaosUT2/System/ChaosUT2.ini
UserIni:../ChaosUT2/System/ChaosUT2User.ini 
Init: Build label: UT2004 Build UT2004_Patch_[2004-06-11_16.51] 
Init: Object subsystem initialized 
Warning: Missing Class Class Editor.TransBuffer 
Log: Initializing OpenGLDrv... 
Log: binding libGL.so.1 
Log: Game class is 'GameInfo' 
Log: Bringing Level Entry.myLevel up for play (0) appSeconds:
6.747421... 
ScriptLog: GameInfo::InitGame : bEnableStatLogging False 
Log: Browse:
ChaosNoIntro.ut2?Name=AEnertia?Class=Engine.Pawn?Character=ClanLord?team=255?Sex=M?Voice=XGame.NightMaleVoice 
Log: Collecting garbage 
Log: Purging garbage 
Log: Garbage: objects: 32755->32754; refs: 339592 
Log: Game class is 'CinematicGame' 
Log: Bringing Level ChaosNoIntro.myLevel up for play (0) appSeconds:
8.271311... 
ScriptLog: GameInfo::InitGame : bEnableStatLogging False 
Log: Created and initialized a new SDL viewport. 
MusicPlayer: Removing file from playlist 'Nert-Circle' - file not found 
MusicPlayer: Removing file from playlist 'Nert-Circle' - file not found 
MusicPlayer: Removing file from playlist 'Nert-Circle' - file not found 
MusicPlayer: Removing file from playlist 'Nert-Circle' - file not found 
MusicPlayer: Removing file from playlist 'Nert-Circle' - file not found 
MusicPlayer: Removing file from playlist 'Nert-Circle' - file not found 
MusicPlayer: Removing file from playlist 'Nert-Circle' - file not found 
MusicPlayer: Removing file from playlist 'Nert-Circle' - file not found 
MusicPlayer: Removing file from playlist 'Nert-Circle' - file not found 
MusicPlayer: Removing file from playlist 'Nert-Circle' - file not found 
Log: dlerror: ./openal.so: undefined symbol: alcCaptureOpenDevice 
Log: dlerror: ./openal.so: undefined symbol: alcCaptureCloseDevice 
Log: dlerror: ./openal.so: undefined symbol: alcCaptureStart 
Log: dlerror: ./openal.so: undefined symbol: alcCaptureStop 
Log: dlerror: ./openal.so: undefined symbol: alcCaptureSamples 
Log: dlerror: ./openal.so: undefined symbol: alcCaptureOpenDevice 
Log: dlerror: ./openal.so: undefined symbol: alcCaptureCloseDevice 
Log: dlerror: ./openal.so: undefined symbol: alcCaptureStart 
Log: dlerror: ./openal.so: undefined symbol: alcCaptureStop 
Log: dlerror: ./openal.so: undefined symbol: alcCaptureSamples 
Log: ALAudio: Couldn't find a means to record audio. 
ScriptLog: New Player AEnertia id=#################### (i'm not that
foolish =-) 
Log: TTS: No output filename specified. 
Log: Enter SetRes: 1280x1024 Fullscreen 0 
Log: OpenGL 
Log: GL_VENDOR : NVIDIA Corporation 
Log: GL_RENDERER : GeForce FX 5600/AGP/SSE2 
Log: GL_VERSION : 1.4.1 NVIDIA 53.32 
Log: OpenGL: Device supports: GL 
Log: OpenGL: Device supports: GL_EXT_bgra 
Log: OpenGL: Device supports: GL_ARB_texture_compression 
Log: OpenGL: Device supports: GL_EXT_texture_compression_s3tc 
Log: OpenGL: Device supports: GL_ARB_texture_cube_map 
Log: OpenGL: Device supports: GL_ARB_texture_env_combine 
Log: OpenGL: Device supports: GL_NV_texture_env_combine4 
Log: OpenGL: Device supports: GL_EXT_texture_lod_bias 
Log: OpenGL: Device supports: GL_ARB_multitexture 
Log: OpenGL: Device supports: GL_NV_vertex_array_range 
Log: OpenGL: Device supports: GL_NV_vertex_array_range2 
Log: OpenGL: Device supports: GL_ARB_multisample 
Log: OpenGL: Device supports: GL_NV_multisample_filter_hint 
Log: OpenGL: Device supports: GL_EXT_texture_filter_anisotropic 
Log: OpenGL: Device supports: GL_ARB_vertex_buffer_object 
Log: OpenGL: C32 RGB888 Z24 S8 
Log: OpenGL: Level of anisotropy is 1.000000 (max 8.000000). 
Log: OpenGL: Have 0 multisamples buffers, 0 samples. 
Log: OpenGL: Failed to get a multisample GL context 
Log: OpenGL: allocated 42 MByte of AGP memory 
Log: Startup time: 9.116063 seconds 
Log: Precaching: ChaosNoIntro.LevelInfo0 
Log: Static mesh batches: 0 vertex bytes, 0 index bytes 
Log: Allocating 32768 byte dynamic index buffer. 
Log: Finished precaching geometry in 0.021 seconds 
Log: Finished precaching textures in 0.000 seconds 
Debug: ChaosGUI_MainMenu.Opened() Sender:Package.ChaosGUI_MainMenu 
Log: URL: Adding default option Name=AEnertia 
Log: URL: Adding default option Class=Engine.Pawn 
Log: URL: Adding default option Character=ClanLord 
Log: URL: Adding default option team=255 
Log: URL: Adding default option Voice=XGame.NightMaleVoice 
Log: Browse:
Index.ut2?disconnect?Name=AEnertia?Class=Engine.Pawn?Character=ClanLord?team=255?Voice=XGame.NightMaleVoice 
Log: Failed; returning to Entry 
ScriptLog: ChaosGUI_MainMenu NotifyLevelChange PendingConnection:False 
Log: GP=FALSE 
Log: Spawning new actor for Viewport SDLViewport 
ScriptLog: New Player AEnertia id=######################(edited) 
Log: Static mesh batches: 0 vertex bytes, 0 index bytes 
Log: Allocating 65536 byte dynamic vertex buffer. 
Debug: ChaosGUI_MainMenu.Opened() Sender:None 
Log: AttemptFullscreen 
Log: Enter SetRes: 1024x768 Fullscreen 1 
Log: OpenGL 
Log: GL_VENDOR : NVIDIA Corporation 
Log: GL_RENDERER : GeForce FX 5600/AGP/SSE2 
Log: GL_VERSION : 1.4.1 NVIDIA 53.32 
Log: OpenGL: Device supports: GL 
Log: OpenGL: Device supports: GL_EXT_bgra 
Log: OpenGL: Device supports: GL_ARB_texture_compression 
Log: OpenGL: Device supports: GL_EXT_texture_compression_s3tc 
Log: OpenGL: Device supports: GL_ARB_texture_cube_map 
Log: OpenGL: Device supports: GL_ARB_texture_env_combine 
Log: OpenGL: Device supports: GL_NV_texture_env_combine4 
Log: OpenGL: Device supports: GL_EXT_texture_lod_bias 
Log: OpenGL: Device supports: GL_ARB_multitexture 
Log: OpenGL: Device supports: GL_NV_vertex_array_range 
Log: OpenGL: Device supports: GL_NV_vertex_array_range2 
Log: OpenGL: Device supports: GL_ARB_multisample 
Log: OpenGL: Device supports: GL_NV_multisample_filter_hint 
Log: OpenGL: Device supports: GL_EXT_texture_filter_anisotropic 
Log: OpenGL: Device supports: GL_ARB_vertex_buffer_object 
Log: OpenGL: C32 RGB888 Z24 S8 
Log: OpenGL: Level of anisotropy is 1.000000 (max 8.000000). 
Log: OpenGL: Have 0 multisamples buffers, 0 samples. 
Log: OpenGL: Failed to get a multisample GL context 
Log: OpenGL: allocated 42 MByte of AGP memory 
Log: Precaching: Entry.LevelInfo0 
Log: Allocating 65536 byte dynamic vertex buffer. 
Log: Finished precaching geometry in 0.002 seconds 
Log: Finished precaching textures in 0.016 seconds 
Warning: Gametype ESCGame.ESTeamGame found but it has no maps 
Warning: Gametype SpeciesBattle.SpeciesArtifact found but it has no maps
Debug: ChaosGUI_MainMenu.Opened() Sender:None 
ScriptLog: Attempting to close a non-existing menu page 
Log: URL: Adding default option Name=AEnertia 
Log: URL: Adding default option Class=Engine.Pawn 
Log: URL: Adding default option Character=ClanLord 
Log: URL: Adding default option team=255 
Log: URL: Adding default option Voice=XGame.NightMaleVoice 
Log: Browse:
DM-1on1-Trite?Game=ChaosGames.ChaosxDeathMatch?Mutator=?RedTeamSymbol=TeamSymbols_UT2003.Teams.sym15?BlueTeamSymbol=TeamSymbols_UT2004.Team.design2?bAutoNumBots=False?NumBots=8?Name=AEnertia?Class=Engine.Pawn?Character=ClanLord?team=255?Voice=XGame.NightMaleVoice 
Log: Collecting garbage 
Log: Purging garbage 
Log: Garbage: objects: 46150->43983; refs: 521386 
Log: Game class is 'ChaosxDeathMatch' 
Log: Bringing Level DM-1on1-Trite.myLevel up for play (0) appSeconds:
66.423525... 
ScriptLog: GameInfo::InitGame : bEnableStatLogging False 
ScriptLog: bAutoNumBots: False 
ScriptLog: Did not find ChaosUT running, will load it now. 
Critical: Assertion failed:
sizeof(UWetTexture)==UWetTexture::StaticClass()->GetPropertiesSize()
[File:UnFractal.cpp] [Line: 4118] 
Exit: Executing UObject::StaticShutdownAfterError 
Exit: Executing USDLClient::ShutdownAfterError 
Log: CTRL-C has been pressed. 

Log: appRequestExit(0) 
Log: 
Developer Backtrace: 
Log: [ 1] /usr/local/games/ut2004/System/ut2004-bin [0xac70fd] 
Log: [ 2] /usr/local/games/ut2004/System/ut2004-bin [0xac7387] 
Log: [ 3] /lib64/tls/libc.so.6 [0x2a95e4b590] 
Log: [ 4] /lib64/tls/libpthread.so.0 [0x2a9577a9db] 
Log: Unreal Call Stack: UALAudioSubsystem::Shutdown <-
UALAudioSubsystem::ShutdownAfterError <-
UObject::StaticShutdownAfterError <- UFireTexture::PostLoad <-
UObject::ConditionalPostLoad <- PostLoadObjects <- UObject::EndLoad <-
UObject::StaticLoadObject <- UObject::execClassContext <-
UObject::ProcessEvent <- BeginPlay <- UGameEngine::LoadMap <-
LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick
<- UpdateWorld <- MainLoop 
Exit: Exiting. 
Log: FileManager: Reading 0 GByte 133 MByte 147 KByte 162 Bytes from HD
took 9.318611 seconds (4.013068 reading, 5.305543 seeking). 
Log: FileManager: 0.000000 seconds spent with misc. duties 
Uninitialized: Name subsystem shut down 
Uninitialized: Log file closed, Sun Jun 27 15:33:18 2004 

I have no problems with other mods... 


Any Help is appreciated. Also Please make sure that you include install
instructions for linux users in the readme for the next release. Only
MAC and Windows are in there. It would nice to be acknowledged...
Considering that more linux users play ut2k4 than MAC. It's probably a
good thing. =-) 

I have also posted this problem to the chaosUT development mailing list,
in case it is a problem there. 
With Chaos UT installled I can't bring up the weapons databse in
standard ut2k4 settings. (Crashes same issue, even with no mods loaded).


Looking through the logs it seems unfractal.cpp is the problem, can
someone clarify what this is? And if it's fixable/known bug. 

Kind regards 

Joel



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