unfractal.cpp?? + ChaosUT
Joel Wiramu Pauling
aenertia at aenertia.net
Sun Jun 27 22:19:17 EDT 2004
Hi There,
I trying to get Chaos UT to work under linux. I have installed and Can
succesfully load ChaosUT mod, and also have setup my .ini file so it
appears as a mutator.
However...
It seems there is a problem with loading some of the weapons models with
CUT, Melee weapons work sorta, I can load a duel map and specify melee
only and get into the game... However it will sometimes crash out after
a while of playing.
But any other way of loading the games (i.e any other gametype or by
using the mutator). Will crash out UT2004.
Here is my .log for just cut:
Quote:
Log: Log file open, Sun Jun 27 15:32:01 2004
Init: Name subsystem initialized
Init: Version: 3236 (127.29)
Init: Compiled: Jun 14 2004 05:12:43
Init: Command line: -mod=ChaosUT2 LOG=chaosut.log
Init: (This is Linux64 patch version 3236.0)
Init: Character set: Unicode
Init: Base directory: /usr/local/games/ut2004/System/
Init: Ini:../ChaosUT2/System/ChaosUT2.ini
UserIni:../ChaosUT2/System/ChaosUT2User.ini
Init: Build label: UT2004 Build UT2004_Patch_[2004-06-11_16.51]
Init: Object subsystem initialized
Warning: Missing Class Class Editor.TransBuffer
Log: Initializing OpenGLDrv...
Log: binding libGL.so.1
Log: Game class is 'GameInfo'
Log: Bringing Level Entry.myLevel up for play (0) appSeconds:
6.747421...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Browse:
ChaosNoIntro.ut2?Name=AEnertia?Class=Engine.Pawn?Character=ClanLord?team=255?Sex=M?Voice=XGame.NightMaleVoice
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 32755->32754; refs: 339592
Log: Game class is 'CinematicGame'
Log: Bringing Level ChaosNoIntro.myLevel up for play (0) appSeconds:
8.271311...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Created and initialized a new SDL viewport.
MusicPlayer: Removing file from playlist 'Nert-Circle' - file not found
MusicPlayer: Removing file from playlist 'Nert-Circle' - file not found
MusicPlayer: Removing file from playlist 'Nert-Circle' - file not found
MusicPlayer: Removing file from playlist 'Nert-Circle' - file not found
MusicPlayer: Removing file from playlist 'Nert-Circle' - file not found
MusicPlayer: Removing file from playlist 'Nert-Circle' - file not found
MusicPlayer: Removing file from playlist 'Nert-Circle' - file not found
MusicPlayer: Removing file from playlist 'Nert-Circle' - file not found
MusicPlayer: Removing file from playlist 'Nert-Circle' - file not found
MusicPlayer: Removing file from playlist 'Nert-Circle' - file not found
Log: dlerror: ./openal.so: undefined symbol: alcCaptureOpenDevice
Log: dlerror: ./openal.so: undefined symbol: alcCaptureCloseDevice
Log: dlerror: ./openal.so: undefined symbol: alcCaptureStart
Log: dlerror: ./openal.so: undefined symbol: alcCaptureStop
Log: dlerror: ./openal.so: undefined symbol: alcCaptureSamples
Log: dlerror: ./openal.so: undefined symbol: alcCaptureOpenDevice
Log: dlerror: ./openal.so: undefined symbol: alcCaptureCloseDevice
Log: dlerror: ./openal.so: undefined symbol: alcCaptureStart
Log: dlerror: ./openal.so: undefined symbol: alcCaptureStop
Log: dlerror: ./openal.so: undefined symbol: alcCaptureSamples
Log: ALAudio: Couldn't find a means to record audio.
ScriptLog: New Player AEnertia id=#################### (i'm not that
foolish =-)
Log: TTS: No output filename specified.
Log: Enter SetRes: 1280x1024 Fullscreen 0
Log: OpenGL
Log: GL_VENDOR : NVIDIA Corporation
Log: GL_RENDERER : GeForce FX 5600/AGP/SSE2
Log: GL_VERSION : 1.4.1 NVIDIA 53.32
Log: OpenGL: Device supports: GL
Log: OpenGL: Device supports: GL_EXT_bgra
Log: OpenGL: Device supports: GL_ARB_texture_compression
Log: OpenGL: Device supports: GL_EXT_texture_compression_s3tc
Log: OpenGL: Device supports: GL_ARB_texture_cube_map
Log: OpenGL: Device supports: GL_ARB_texture_env_combine
Log: OpenGL: Device supports: GL_NV_texture_env_combine4
Log: OpenGL: Device supports: GL_EXT_texture_lod_bias
Log: OpenGL: Device supports: GL_ARB_multitexture
Log: OpenGL: Device supports: GL_NV_vertex_array_range
Log: OpenGL: Device supports: GL_NV_vertex_array_range2
Log: OpenGL: Device supports: GL_ARB_multisample
Log: OpenGL: Device supports: GL_NV_multisample_filter_hint
Log: OpenGL: Device supports: GL_EXT_texture_filter_anisotropic
Log: OpenGL: Device supports: GL_ARB_vertex_buffer_object
Log: OpenGL: C32 RGB888 Z24 S8
Log: OpenGL: Level of anisotropy is 1.000000 (max 8.000000).
Log: OpenGL: Have 0 multisamples buffers, 0 samples.
Log: OpenGL: Failed to get a multisample GL context
Log: OpenGL: allocated 42 MByte of AGP memory
Log: Startup time: 9.116063 seconds
Log: Precaching: ChaosNoIntro.LevelInfo0
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
Log: Allocating 32768 byte dynamic index buffer.
Log: Finished precaching geometry in 0.021 seconds
Log: Finished precaching textures in 0.000 seconds
Debug: ChaosGUI_MainMenu.Opened() Sender:Package.ChaosGUI_MainMenu
Log: URL: Adding default option Name=AEnertia
Log: URL: Adding default option Class=Engine.Pawn
Log: URL: Adding default option Character=ClanLord
Log: URL: Adding default option team=255
Log: URL: Adding default option Voice=XGame.NightMaleVoice
Log: Browse:
Index.ut2?disconnect?Name=AEnertia?Class=Engine.Pawn?Character=ClanLord?team=255?Voice=XGame.NightMaleVoice
Log: Failed; returning to Entry
ScriptLog: ChaosGUI_MainMenu NotifyLevelChange PendingConnection:False
Log: GP=FALSE
Log: Spawning new actor for Viewport SDLViewport
ScriptLog: New Player AEnertia id=######################(edited)
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
Log: Allocating 65536 byte dynamic vertex buffer.
Debug: ChaosGUI_MainMenu.Opened() Sender:None
Log: AttemptFullscreen
Log: Enter SetRes: 1024x768 Fullscreen 1
Log: OpenGL
Log: GL_VENDOR : NVIDIA Corporation
Log: GL_RENDERER : GeForce FX 5600/AGP/SSE2
Log: GL_VERSION : 1.4.1 NVIDIA 53.32
Log: OpenGL: Device supports: GL
Log: OpenGL: Device supports: GL_EXT_bgra
Log: OpenGL: Device supports: GL_ARB_texture_compression
Log: OpenGL: Device supports: GL_EXT_texture_compression_s3tc
Log: OpenGL: Device supports: GL_ARB_texture_cube_map
Log: OpenGL: Device supports: GL_ARB_texture_env_combine
Log: OpenGL: Device supports: GL_NV_texture_env_combine4
Log: OpenGL: Device supports: GL_EXT_texture_lod_bias
Log: OpenGL: Device supports: GL_ARB_multitexture
Log: OpenGL: Device supports: GL_NV_vertex_array_range
Log: OpenGL: Device supports: GL_NV_vertex_array_range2
Log: OpenGL: Device supports: GL_ARB_multisample
Log: OpenGL: Device supports: GL_NV_multisample_filter_hint
Log: OpenGL: Device supports: GL_EXT_texture_filter_anisotropic
Log: OpenGL: Device supports: GL_ARB_vertex_buffer_object
Log: OpenGL: C32 RGB888 Z24 S8
Log: OpenGL: Level of anisotropy is 1.000000 (max 8.000000).
Log: OpenGL: Have 0 multisamples buffers, 0 samples.
Log: OpenGL: Failed to get a multisample GL context
Log: OpenGL: allocated 42 MByte of AGP memory
Log: Precaching: Entry.LevelInfo0
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.002 seconds
Log: Finished precaching textures in 0.016 seconds
Warning: Gametype ESCGame.ESTeamGame found but it has no maps
Warning: Gametype SpeciesBattle.SpeciesArtifact found but it has no maps
Debug: ChaosGUI_MainMenu.Opened() Sender:None
ScriptLog: Attempting to close a non-existing menu page
Log: URL: Adding default option Name=AEnertia
Log: URL: Adding default option Class=Engine.Pawn
Log: URL: Adding default option Character=ClanLord
Log: URL: Adding default option team=255
Log: URL: Adding default option Voice=XGame.NightMaleVoice
Log: Browse:
DM-1on1-Trite?Game=ChaosGames.ChaosxDeathMatch?Mutator=?RedTeamSymbol=TeamSymbols_UT2003.Teams.sym15?BlueTeamSymbol=TeamSymbols_UT2004.Team.design2?bAutoNumBots=False?NumBots=8?Name=AEnertia?Class=Engine.Pawn?Character=ClanLord?team=255?Voice=XGame.NightMaleVoice
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 46150->43983; refs: 521386
Log: Game class is 'ChaosxDeathMatch'
Log: Bringing Level DM-1on1-Trite.myLevel up for play (0) appSeconds:
66.423525...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: bAutoNumBots: False
ScriptLog: Did not find ChaosUT running, will load it now.
Critical: Assertion failed:
sizeof(UWetTexture)==UWetTexture::StaticClass()->GetPropertiesSize()
[File:UnFractal.cpp] [Line: 4118]
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing USDLClient::ShutdownAfterError
Log: CTRL-C has been pressed.
Log: appRequestExit(0)
Log:
Developer Backtrace:
Log: [ 1] /usr/local/games/ut2004/System/ut2004-bin [0xac70fd]
Log: [ 2] /usr/local/games/ut2004/System/ut2004-bin [0xac7387]
Log: [ 3] /lib64/tls/libc.so.6 [0x2a95e4b590]
Log: [ 4] /lib64/tls/libpthread.so.0 [0x2a9577a9db]
Log: Unreal Call Stack: UALAudioSubsystem::Shutdown <-
UALAudioSubsystem::ShutdownAfterError <-
UObject::StaticShutdownAfterError <- UFireTexture::PostLoad <-
UObject::ConditionalPostLoad <- PostLoadObjects <- UObject::EndLoad <-
UObject::StaticLoadObject <- UObject::execClassContext <-
UObject::ProcessEvent <- BeginPlay <- UGameEngine::LoadMap <-
LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick
<- UpdateWorld <- MainLoop
Exit: Exiting.
Log: FileManager: Reading 0 GByte 133 MByte 147 KByte 162 Bytes from HD
took 9.318611 seconds (4.013068 reading, 5.305543 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, Sun Jun 27 15:33:18 2004
I have no problems with other mods...
Any Help is appreciated. Also Please make sure that you include install
instructions for linux users in the readme for the next release. Only
MAC and Windows are in there. It would nice to be acknowledged...
Considering that more linux users play ut2k4 than MAC. It's probably a
good thing. =-)
I have also posted this problem to the chaosUT development mailing list,
in case it is a problem there.
With Chaos UT installled I can't bring up the weapons databse in
standard ut2k4 settings. (Crashes same issue, even with no mods loaded).
Looking through the logs it seems unfractal.cpp is the problem, can
someone clarify what this is? And if it's fixable/known bug.
Kind regards
Joel
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