[ut2004] Missing 640x480 resolution

Marco Canini marco.canini at fastwebnet.it
Thu Feb 19 11:11:21 EST 2004


Hello Matt,

thanks!

I'm now able to get 85 hz as vert refresh in 800x600, however the
640x480 is still not listed.
Do you think that the nvidia driver version could be important for that?
Which version you use?

Cheers

On Thu, 2004-02-19 at 16:30, Matthew Arnold wrote:
> Marco Canini wrote:
> > Hi,
> > i'm using opengl renderer and at 800x600 the game is too slow in my hw
> > configuration.
> > i've a geforce 5200 fx however, unlike in ut2003, 640x480 is not listed
> > in available resolutions.
> > any ideas?
> > tell me what kind of info you need
> >
> > and btw at 800x600 the vert refresh is set to the insane value of 56 hz,
> > how can i control it?
> 
> Both bugs are likely (the latter definitely is, the former might be) 
> related to a problem between XFree86 4.3 and SDL 1.2.5. The only fix is 
> to install SDL 1.2.6 and move the demo's libSDL-1.2.so.0 out of the 
> ut2004/System directory. This bug will also affect UT2K3, Neverwinter 
> Nights, etc. Basically any game that depends on SDL.
> 
> Oddly enough, I run my system with a GeForce3 Ti200 at 800x600 and it 
> works fine for me. "Too slow" is a relative term.
> 
> Matt
-- 
Marco Canini <marco.canini at fastwebnet.it>




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