[ut2004] One more OpenAl question
Jason Paque
solitudewi at yahoo.com
Fri Apr 23 00:11:18 EDT 2004
--- rix <zajelo3 at cfl.rr.com> wrote:
> Jason Paque wrote:
>
> >
> >
> > */rix <zajelo3 at cfl.rr.com>/* wrote:
> >
> > Jason Paque wrote:
> >
> > > use your lspci program to retrieve the
> hardware list for the right
> > > setting for the soundcard.
> > > you have to look under /usr/bin to find the
> lspci prog for every
> > > distro it is aparently different.
> > >
> > > */rix /* wrote:
> > >
> > > rix wrote:
> > >
> > > > Hi all,
> > > > All right, I got my openal set up mostly
> right except I get some
> > > > static when the game starts. I have a
> feeling it's the
> > > >
> > > > (define alsa-out-device "hw:0,0") comment
> in .openalrc. How do you
> > > > know what the "out-device" is on any
> particular machine? Is the
> > > > "hw:0,0" representative of the pci bus
> location of the sound
> > > card? I
> > > > have tried "default" instead of "hw:0,0"
> that doesn't work at all.
> > > > Also, I got like a 3 fps perfor! mance
> boost out of this tweak.
> > > Thanks
> > > > guys for helping out.
> > > >
> > > > Rick B.
> > > >
> > > >
> > > Nevermind, I found some documetation and
> from what I learned
> > "hw:0,0"
> > > should be the right output. I'll fiddle with
> it 'till I get it
> > right.
> > > Maybe it's "plughw:0,0".
> > >
> > > Rick B
> > >
> > I originally thought that the pci location of
> the sound card was
> > what I
> > should use (lspci -v tells me 00:06.0 is my
> sound card) but that's
> > not
> > right. I learned that if you do a "cat
> /proc/asound/devices":
> >
> > 0: [0- 0]: ctl
> > 25: [0- 1]: digital audio capture
> > 16: [0- 0]: digital audio playback
> > 24: [0- 0]: digital audio capture
> > 33: : timer
> >
> > If you look at the third line down you will
> see "16: [0- 0]: digital
> > audio playback" the [0- 0] is what ALSA wants
> to know, apparently
> > so it
> > knows how to send the output. If you have a
> card with more than one
> > output, like an extra SPDIF out, you wil! l
> have more than one
> > "digital
> > audio playback" device listed, so you will
> have to find out which one
> > can be used.
> >
> > Rick B
> > from what I see on your list there are going
> to be conflicts when
> > you init audio playback as it will be
> recaptured unless I am
> > reading it wrong you have 3 functions tied to
> the same device
> > parameters
> >
> That's not my setup, it's one I found on the
> webpage I learned this
> from. Here's mine:
>
> 0: [0- 0]: ctl
> 18: [0- 2]: digital audio playback
> 25: [0- 1]: digital audio capture
> 16: [0- 0]: digital audio playback
> 24: [0- 0]: digital audio capture
> 1: : sequencer
> 33: : timer
>
> As far as conflicts, I'm not sure. I think this
> might be a very
> common setup since alot of sound cards come with
> audio-out,mic-in, and a
> gameport(ctl?) hence the "0- 0" designation being
> tied to all three. I
> believe "0- 2" is my SPDIF out, and "0- 1" is my
> SPDIF in. I'm not
> really sure about any of this since I'm learning all
> of this as I go.
> Actually, I was suprised at how much of a difference
> ALSA made in the
> game audio, and so far I haven't had any problems
> except for some static
> when the game starts and stops.
>
> Rick B
>
actually I found if it still wont work if you start
the game
artsdsp ./ut2004
then it runs with full sound no lag or anything and I
made openal alsa and native and applied the ut2004
patch provided in the faq on the linux ut2004 webforum
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