[ut2004] One more OpenAl question
rix
zajelo3 at cfl.rr.com
Thu Apr 22 21:58:25 EDT 2004
Jason Paque wrote:
>
>
> */rix <zajelo3 at cfl.rr.com>/* wrote:
>
> Jason Paque wrote:
>
> > use your lspci program to retrieve the hardware list for the right
> > setting for the soundcard.
> > you have to look under /usr/bin to find the lspci prog for every
> > distro it is aparently different.
> >
> > */rix /* wrote:
> >
> > rix wrote:
> >
> > > Hi all,
> > > All right, I got my openal set up mostly right except I get some
> > > static when the game starts. I have a feeling it's the
> > >
> > > (define alsa-out-device "hw:0,0") comment in .openalrc. How do you
> > > know what the "out-device" is on any particular machine? Is the
> > > "hw:0,0" representative of the pci bus location of the sound
> > card? I
> > > have tried "default" instead of "hw:0,0" that doesn't work at all.
> > > Also, I got like a 3 fps perfor! mance boost out of this tweak.
> > Thanks
> > > guys for helping out.
> > >
> > > Rick B.
> > >
> > >
> > Nevermind, I found some documetation and from what I learned
> "hw:0,0"
> > should be the right output. I'll fiddle with it 'till I get it
> right.
> > Maybe it's "plughw:0,0".
> >
> > Rick B
> >
> I originally thought that the pci location of the sound card was
> what I
> should use (lspci -v tells me 00:06.0 is my sound card) but that's
> not
> right. I learned that if you do a "cat /proc/asound/devices":
>
> 0: [0- 0]: ctl
> 25: [0- 1]: digital audio capture
> 16: [0- 0]: digital audio playback
> 24: [0- 0]: digital audio capture
> 33: : timer
>
> If you look at the third line down you will see "16: [0- 0]: digital
> audio playback" the [0- 0] is what ALSA wants to know, apparently
> so it
> knows how to send the output. If you have a card with more than one
> output, like an extra SPDIF out, you wil! l have more than one
> "digital
> audio playback" device listed, so you will have to find out which one
> can be used.
>
> Rick B
> from what I see on your list there are going to be conflicts when
> you init audio playback as it will be recaptured unless I am
> reading it wrong you have 3 functions tied to the same device
> parameters
>
That's not my setup, it's one I found on the webpage I learned this
from. Here's mine:
0: [0- 0]: ctl
18: [0- 2]: digital audio playback
25: [0- 1]: digital audio capture
16: [0- 0]: digital audio playback
24: [0- 0]: digital audio capture
1: : sequencer
33: : timer
As far as conflicts, I'm not sure. I think this might be a very
common setup since alot of sound cards come with audio-out,mic-in, and a
gameport(ctl?) hence the "0- 0" designation being tied to all three. I
believe "0- 2" is my SPDIF out, and "0- 1" is my SPDIF in. I'm not
really sure about any of this since I'm learning all of this as I go.
Actually, I was suprised at how much of a difference ALSA made in the
game audio, and so far I haven't had any problems except for some static
when the game starts and stops.
Rick B
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