No subject

Thu Mar 12 03:07:39 EDT 2009


Setting the environment variable __GL_SYNC_TO_VBLANK to a non-zero value
will force glXSwapBuffers to sync to your monitor's vertical refresh rate
(perform a swap only during the vertical blanking period) on GeForce or
newer hardware (ie: everything but TNT/TNT2 products).

Make sure you set it in the xterm you're running the game from.  

Hope this helps...


More information about the ut2003 mailing list