[ut2003io] Spotlights (LightEffect=LE_SpotLight) in OpenGL?
vogel at epicgames.com
Wed Jul 30 10:36:51 EDT 2003
Email me a box level with the light in question and I'll look into it :)
-- Daniel, Epic Games Inc.
> -----Original Message-----
> From: Alex Burger [mailto:alex at fragit.net]
> Sent: Wednesday, July 30, 2003 10:23 AM
> To: ut2003 at icculus.org
> Subject: [ut2003io] Spotlights (LightEffect=LE_SpotLight) in OpenGL?
> I'm working on some code that uses a light with
> and bDirectional=True (SpotLight class).
> When using this with DirectX (D3DDrv.D3DRenderDevice) on
> Windows it works
> fine but when I use it with OpenGL
> (OpenGLDrv.OpenGLRenderDevice) I get
> no light!
> If I change it from a SpotLight to LE_NonIncidence the light works in
> OpenGL, but obviously it's not the effect I want...
> The spotlight doesn't work on both Linux and Windows when
> using the OpenGL
> driver. One machine has a GeForce 3 TI200, and the other a
> GeForce 4 4200.
> Both have the latest drivers from NVidia.
> Is this a known limitation of OpenGL, or is it a driver or code issue?
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