[ut2003io] Twinview

Jeff jm at icculus.org
Fri Sep 27 22:47:05 EDT 2002


This is an SDL bug

if I copy System/libSDL-1.2.so.0 that came with Rune, over the one that
came with ut2k3 it works fine.

Jeff


On Fri, 2002-09-27 at 19:18, Jeff wrote:
> Hey guys
> 
> I'm using twinview with a geforce 4.  I run my desktop at 1280x1024,
> 1280x1024, and I run games at 1024x768 so I set the mode to 1024x768,
> null.  This makes most games turn off the second monitor (left) and go
> fullscreen on the first (right).  When I set my res to 1024x768 and full
> screen in ut2k3, it turns off the second monitor, but seems to keep my
> viewport on the second monitor's, while the game is running on the
> first, so I can hear the game, but I can't see it.
> 
> alt-enter takes me back to windowed mode, which works fine.  If I run
> the 2nd desktop at a lower res I can see the left edge of ut2k3, so I
> know its putting the view at 0,0 when it should be 1280,0 I guess.  Not
> sure why it works with all other games 
> 
> Is there a work around for this?  IE can I force fullscreen to start at
> a certain pixel
> 
> Jeff
> 
> 
> 
> 
> 





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