[ut2003io] Only some decals in linux ver
floam
floam at enuff.org
Sun Sep 22 19:20:29 EDT 2002
Oh, well sorry for wasting your time then.
Daniel Vogel wrote:
>Completely left out with both OpenGL and DirectX.
>
>-- Daniel, Epic Games Inc.
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>>-----Original Message-----
>>From: floam [mailto:floam at enuff.org]
>>Sent: Sunday, September 22, 2002 7:01 PM
>>To: ut2003 at icculus.org
>>Subject: Re: [ut2003io] Only some decals in linux ver
>>
>>
>>ooh. i thought is by design reply was part of the humor. darn. But arent
>>there bullet hole decals in directx, or was I hallucinating? And -- if
>>one had a powerfull enough machine, would there be anyway to switch this
>>back on despite the performance loss, or is it completly left out?
>>*eye candy freak*
>>
>>
>>Daniel Vogel wrote:
>>
>>
>>
>>>This isn't an issue at all. This is by design - some weapons don't leave
>>>decals.
>>>
>>>-- Daniel, Epic Games Inc.
>>>
>>>
>>>
>>>
>>>
>>>>-----Original Message-----
>>>>From: Matthew Arnold [mailto:marnold at ez-net.com]
>>>>Sent: Sunday, September 22, 2002 5:51 PM
>>>>To: ut2003 at icculus.org
>>>>Subject: Re: [ut2003io] Only some decals in linux ver
>>>>
>>>>
>>>>Daniel Vogel wrote:
>>>>
>>>>
>>>>
>>>>
>>>>>This is by design as decals are actually quite slow to apply.
>>>>>
>>>>>
>>>>>
>>>>>
>>>>Sooooo, then it's an OpenGL issue more than a Linux issue? Will this
>>>>be/can this be fixed?
>>>>
>>>>Or am I caught in a humo(u)r time-warp?
>>>>
>>>>Matt
>>>>
>>>>
>>>>
>>>>
>>>>
>>>
>>>.
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