[ut2003io] Only some decals in linux ver

Daniel Vogel vogel at epicgames.com
Sun Sep 22 19:11:14 EDT 2002


Completely left out with both OpenGL and DirectX.

-- Daniel, Epic Games Inc. 

> -----Original Message-----
> From: floam [mailto:floam at enuff.org]
> Sent: Sunday, September 22, 2002 7:01 PM
> To: ut2003 at icculus.org
> Subject: Re: [ut2003io] Only some decals in linux ver
> 
> 
> ooh. i thought is by design reply was part of the humor. darn. But arent 
> there bullet hole decals in directx, or was I hallucinating? And -- if 
> one had a powerfull enough machine, would there be anyway to switch this 
> back on despite the performance loss, or is it completly left out?
> *eye candy freak*
> 
> 
> Daniel Vogel wrote:
> 
> >This isn't an issue at all. This is by design - some weapons don't leave
> >decals.
> >
> >-- Daniel, Epic Games Inc.
> >
> >  
> >
> >>-----Original Message-----
> >>From: Matthew Arnold [mailto:marnold at ez-net.com]
> >>Sent: Sunday, September 22, 2002 5:51 PM
> >>To: ut2003 at icculus.org
> >>Subject: Re: [ut2003io] Only some decals in linux ver
> >>
> >>
> >>Daniel Vogel wrote:
> >>    
> >>
> >>>This is by design as decals are actually quite slow to apply.
> >>>      
> >>>
> >>Sooooo, then it's an OpenGL issue more than a Linux issue? Will this
> >>be/can this be fixed?
> >>
> >>Or am I caught in a humo(u)r time-warp?
> >>
> >>Matt
> >>
> >>    
> >>
> >
> >
> >
> >.
> >
> >  
> >
> 
> 
> 



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