[ut2003io] UT2003 linux demo patch changelog

bus_error bus_error at fragism.com
Tue Sep 17 23:13:46 EDT 2002


Any idea what's happening here?

I patched my windows client - patched one of my linux servers and I can't
join the patched Linux server - I can join my unpatched Linux server and my
pathed Win32 server with no problems though ...


Log: Bringing Level CTF-Citadel.myLevel up for play (0) appSeconds:
0.000041...
Log: 8 ANTIPORTALS
Log: Spawning new actor for Viewport WindowsViewport
ScriptLog: Team 0
ScriptLog: Login: bus_error
Log: Possessed PlayerPawn: PlayerController Entry.PlayerController
Log: PlayerController got player WindowsViewport
Log: No ScoreBoardType specified in GameInfo
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.429 seconds
Log: Finished precaching textures in 0.010 seconds
DevNet: Level client received: CHEAT
ScriptLog: PlayerController::ProgressCommand
menu:XInterface.UT2NetworkStatusMsg Corrupted Connection!
ScriptLog: GUIController::OpenMenu - Attempt to open menu
[XInterface.UT2NetworkStatusMsg]
ScriptLog: GUIController::MenuMouseSens=1.25
ScriptLog: GUIComponent::LoseFocus - Control==None
DevNet: Level client received: CHEAT
ScriptLog: PlayerController::ProgressCommand
menu:XInterface.UT2NetworkStatusMsg Corrupted Connection!
DevNet: Level client received: CHEAT
ScriptLog: PlayerController::ProgressCommand
menu:XInterface.UT2NetworkStatusMsg Corrupted Connection!
DevNet: Level client received: CHEAT
ScriptLog: PlayerController::ProgressCommand
menu:XInterface.UT2NetworkStatusMsg Corrupted Connection!
DevNet: Level client received: CHEAT
ScriptLog: PlayerController::ProgressCommand
menu:XInterface.UT2NetworkStatusMsg Corrupted Connection!
DevNet: Level client received: CHEAT
ScriptLog: PlayerController::ProgressCommand
menu:XInterface.UT2NetworkStatusMsg Corrupted Connection!
Log: URL: Adding default option Name=bus_error
Log: URL: Adding default option Class=Engine.Pawn
Log: URL: Adding default option Character=Jackyl
Log: URL: Adding default option team=0
Log: Browse:
Index.ut2?failed?Name=bus_error?Class=Engine.Pawn?Character=Jackyl?team=0
Log: Failed; returning to Entry
Log: ###### UnGame::Browse:
Index.ut2?failed?Name=bus_error?Class=Engine.Pawn?Character=Jackyl?team=0
Log: GP=FALSE


and on the server side ...


NotifyAcceptingChannel Control 0 server Level CTF-Citadel.myLevel: Accepted
NotifyAcceptingConnection: Server myLevel accept
Open myLevel Tue Sep 17 20:09:06 2002 24.126.200.174:1140
NotifyAcceptingChannel Control 0 server Level CTF-Citadel.myLevel: Accepted
Level server received: EPIC
984C862C4617AAF309D167BB1E048A065c277e35ad0442f6908ae7157264261c
Found an invalid package with guid: 984C862C4617AAF309D167BB1E048A06 md5:
5c277e35ad0442f6908ae7157264261c
Level server received: EPIC
DA55A05F47CE92DAEBFEB3AAD7F0E1308f5a65bf364a7be0dfdff1171749ad99
Found an invalid package with guid: DA55A05F47CE92DAEBFEB3AAD7F0E130 md5:
8f5a65bf364a7be0dfdff1171749ad99
Level server received: EPIC
B60246ED49E04DB42305C3B9F27FAB34eeae23157c831b112999a472998ecddd
Found an invalid package with guid: B60246ED49E04DB42305C3B9F27FAB34 md5:
eeae23157c831b112999a472998ecddd
Level server received: EPIC
3107CFC64930F202188C82A8048B0696f87a0fea2a7cb4b206b4a8fd1948205c
Found an invalid package with guid: 3107CFC64930F202188C82A8048B0696 md5:
f87a0fea2a7cb4b206b4a8fd1948205c
Level server received: EPIC
6D2510DB496C461F1AB45B81995F1A1Dc68a2d07d63116186110bfb899eb6388
Found an invalid package with guid: 6D2510DB496C461F1AB45B81995F1A1D md5:
c68a2d07d63116186110bfb899eb6388
Level server received: EPIC
6FDB2431459DD2962C440C8F255E5C43a783d30b4a12520ce6541e40e1ea44d3
Found an invalid package with guid: 6FDB2431459DD2962C440C8F255E5C43 md5:
a783d30b4a12520ce6541e40e1ea44d3
Close TcpipConnection Tue Sep 17 20:09:07 2002


I'm watching a boatload of these scroll by and the server had previosuly
been full constantly ...

BTW - I rolled my client back to the initial demo release and I can connect
and play with no problems - just the patched version of the client seems to
be getting rejected.



-bus


----- Original Message -----
From: "Ryan C. Gordon" <ryan at epicgames.com>
To: <ut2003 at icculus.org>; <utservers at epicgames.com>
Sent: Tuesday, September 17, 2002 4:19 PM
Subject: [ut2003io] UT2003 linux demo patch changelog


>
> Here's the list of things that are applicable to the Linux demo patch:
>
> - Fixed initial framerate hitches in network play.
> - Fixed the jittery screen updates in the server browser when sorting by
> ping.
> - Fixed a possible DoS attack in the server code.
> - Fixed a few other minor potential crashes.
> - Benchmarking shell scripts are now supplied.
> - Dirs that need to exist in $HOME/.ut2003 are created as needed (fixes
> benchmarking).
> - Fixed window centering to better support Xinerama displays.
> - Much enchanged FAQ in the README.linux file.
> - Fixed bug with logfile creation (may be win32 specific; not sure).
> - If "xterm" is in your $PATH, launching a dedicated server from the
> client's "host a game" menus will use it. This fixes the problem of
> originally running the client from an icon and losing the dedicated
> server's console output to the ether.
> - probably other stuff.
>
> I don't know if this has hit the mirrors; has anyone seen it yet?
>
> --ryan.
>
>
>




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