[ut2003io] UT2003 linux demo patch changelog

Daniel Vogel vogel at epicgames.com
Tue Sep 17 20:21:44 EDT 2002


Ryan, it seems you forgot to patch Packages.md5 :)

Just copy over the Packages.md5 from the patched Windows client to your
Linux server and everything should be fine.

-- Daniel, Epic Games Inc.

> -----Original Message-----
> From: bus_error [mailto:bus_error at fragism.com]
> Sent: Tuesday, September 17, 2002 11:14 PM
> To: ut2003 at icculus.org
> Subject: Re: [ut2003io] UT2003 linux demo patch changelog
>
>
> Any idea what's happening here?
>
> I patched my windows client - patched one of my linux servers and I can't
> join the patched Linux server - I can join my unpatched Linux
> server and my
> pathed Win32 server with no problems though ...
>
>
> Log: Bringing Level CTF-Citadel.myLevel up for play (0) appSeconds:
> 0.000041...
> Log: 8 ANTIPORTALS
> Log: Spawning new actor for Viewport WindowsViewport
> ScriptLog: Team 0
> ScriptLog: Login: bus_error
> Log: Possessed PlayerPawn: PlayerController Entry.PlayerController
> Log: PlayerController got player WindowsViewport
> Log: No ScoreBoardType specified in GameInfo
> Log: Allocating 16384 byte dynamic index buffer.
> Log: Allocating 65536 byte dynamic vertex buffer.
> Log: Finished precaching geometry in 0.429 seconds
> Log: Finished precaching textures in 0.010 seconds
> DevNet: Level client received: CHEAT
> ScriptLog: PlayerController::ProgressCommand
> menu:XInterface.UT2NetworkStatusMsg Corrupted Connection!
> ScriptLog: GUIController::OpenMenu - Attempt to open menu
> [XInterface.UT2NetworkStatusMsg]
> ScriptLog: GUIController::MenuMouseSens=1.25
> ScriptLog: GUIComponent::LoseFocus - Control==None
> DevNet: Level client received: CHEAT
> ScriptLog: PlayerController::ProgressCommand
> menu:XInterface.UT2NetworkStatusMsg Corrupted Connection!
> DevNet: Level client received: CHEAT
> ScriptLog: PlayerController::ProgressCommand
> menu:XInterface.UT2NetworkStatusMsg Corrupted Connection!
> DevNet: Level client received: CHEAT
> ScriptLog: PlayerController::ProgressCommand
> menu:XInterface.UT2NetworkStatusMsg Corrupted Connection!
> DevNet: Level client received: CHEAT
> ScriptLog: PlayerController::ProgressCommand
> menu:XInterface.UT2NetworkStatusMsg Corrupted Connection!
> DevNet: Level client received: CHEAT
> ScriptLog: PlayerController::ProgressCommand
> menu:XInterface.UT2NetworkStatusMsg Corrupted Connection!
> Log: URL: Adding default option Name=bus_error
> Log: URL: Adding default option Class=Engine.Pawn
> Log: URL: Adding default option Character=Jackyl
> Log: URL: Adding default option team=0
> Log: Browse:
> Index.ut2?failed?Name=bus_error?Class=Engine.Pawn?Character=Jackyl?team=0
> Log: Failed; returning to Entry
> Log: ###### UnGame::Browse:
> Index.ut2?failed?Name=bus_error?Class=Engine.Pawn?Character=Jackyl?team=0
> Log: GP=FALSE
>
>
> and on the server side ...
>
>
> NotifyAcceptingChannel Control 0 server Level
> CTF-Citadel.myLevel: Accepted
> NotifyAcceptingConnection: Server myLevel accept
> Open myLevel Tue Sep 17 20:09:06 2002 24.126.200.174:1140
> NotifyAcceptingChannel Control 0 server Level
> CTF-Citadel.myLevel: Accepted
> Level server received: EPIC
> 984C862C4617AAF309D167BB1E048A065c277e35ad0442f6908ae7157264261c
> Found an invalid package with guid: 984C862C4617AAF309D167BB1E048A06 md5:
> 5c277e35ad0442f6908ae7157264261c
> Level server received: EPIC
> DA55A05F47CE92DAEBFEB3AAD7F0E1308f5a65bf364a7be0dfdff1171749ad99
> Found an invalid package with guid: DA55A05F47CE92DAEBFEB3AAD7F0E130 md5:
> 8f5a65bf364a7be0dfdff1171749ad99
> Level server received: EPIC
> B60246ED49E04DB42305C3B9F27FAB34eeae23157c831b112999a472998ecddd
> Found an invalid package with guid: B60246ED49E04DB42305C3B9F27FAB34 md5:
> eeae23157c831b112999a472998ecddd
> Level server received: EPIC
> 3107CFC64930F202188C82A8048B0696f87a0fea2a7cb4b206b4a8fd1948205c
> Found an invalid package with guid: 3107CFC64930F202188C82A8048B0696 md5:
> f87a0fea2a7cb4b206b4a8fd1948205c
> Level server received: EPIC
> 6D2510DB496C461F1AB45B81995F1A1Dc68a2d07d63116186110bfb899eb6388
> Found an invalid package with guid: 6D2510DB496C461F1AB45B81995F1A1D md5:
> c68a2d07d63116186110bfb899eb6388
> Level server received: EPIC
> 6FDB2431459DD2962C440C8F255E5C43a783d30b4a12520ce6541e40e1ea44d3
> Found an invalid package with guid: 6FDB2431459DD2962C440C8F255E5C43 md5:
> a783d30b4a12520ce6541e40e1ea44d3
> Close TcpipConnection Tue Sep 17 20:09:07 2002
>
>
> I'm watching a boatload of these scroll by and the server had previosuly
> been full constantly ...
>
> BTW - I rolled my client back to the initial demo release and I
> can connect
> and play with no problems - just the patched version of the
> client seems to
> be getting rejected.
>
>
>
> -bus
>
>
> ----- Original Message -----
> From: "Ryan C. Gordon" <ryan at epicgames.com>
> To: <ut2003 at icculus.org>; <utservers at epicgames.com>
> Sent: Tuesday, September 17, 2002 4:19 PM
> Subject: [ut2003io] UT2003 linux demo patch changelog
>
>
> >
> > Here's the list of things that are applicable to the Linux demo patch:
> >
> > - Fixed initial framerate hitches in network play.
> > - Fixed the jittery screen updates in the server browser when sorting by
> > ping.
> > - Fixed a possible DoS attack in the server code.
> > - Fixed a few other minor potential crashes.
> > - Benchmarking shell scripts are now supplied.
> > - Dirs that need to exist in $HOME/.ut2003 are created as needed (fixes
> > benchmarking).
> > - Fixed window centering to better support Xinerama displays.
> > - Much enchanged FAQ in the README.linux file.
> > - Fixed bug with logfile creation (may be win32 specific; not sure).
> > - If "xterm" is in your $PATH, launching a dedicated server from the
> > client's "host a game" menus will use it. This fixes the problem of
> > originally running the client from an icon and losing the dedicated
> > server's console output to the ether.
> > - probably other stuff.
> >
> > I don't know if this has hit the mirrors; has anyone seen it yet?
> >
> > --ryan.
> >
> >
> >
>




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