[ut2003io] optimized openal.so = more speed
Steffen Klemer
masterofheap at gmx.net
Thu Oct 10 07:44:48 EDT 2002
Am 2002.10.09 18:38 schrieb(en) Carsten Weinhold:
> Hi folks!
>
> > audio config (32 channels) | FPS | improvement
> --------------------------------------------------------------
> original openal.so using OSS emulation | 50 | 0%
> optimized openal.so using OSS emulation | 53 | 6%
> optimized openal.so Alsa | 58 | 16%
> no sound at all | 64 | 28%
>
Has sb. tried this with optimized libsdl, libzlib and libvorbis?
Perhaps a performance gain of nearly 50% is possible-or?
<dreammode>Would Ryan/Epic provide athlon-optimized opengl
rederer-libs?</dreammode>
I know there are that many cpus, but how long does it take to compile an
unsupported OpenGLDrv.so and SDLDrv.so ;-)
I really have probs to get a playable framerate with a little bit nice
looking display on my TB 800 with a GF2 MX (the first one).
The Direct 3D renderer in Windows is much faster :-(
cu
/Steffen
--
/"\
\ / ASCII Ribbon Campaign | The final delusion is the
X * NO HTML/RTF in e-mail | belief that one has lost all delusions.
/ \ * NO MSWord docs in e-mail| -- Maurice Chapelain
More information about the ut2003
mailing list