[ut2003io] Dedi-Linux-Server Prob
jayzon at gmx.de
Wed Oct 2 15:06:03 EDT 2002
running my dedicated Linux server for ut2003 make trouble :
Game engine initialized
MasterServerUplink: Resolved ut2003master1.epicgames.com as 184.108.40.206.
Resolved master0.gamespy.com (220.127.116.11)
UdpGameSpyUplink: Master Server is master0.gamespy.com:27900
UdpGameSpyUplink: Port 8899 successfully bound.
Sending GameSpy heartbeat: \heartbeat\8898\gamename\ut2
MasterServerUplink: Connection to ut2003master1.epicgames.com established.
Master server requests heartbeat 0 with code 15492
Master server requests heartbeat 1 with code 15492
Master server requests heartbeat 2 with code 15492
Master server assigned our MatchID: 0
it's not possible to get another MatchIDF than 0 :-(
can anybody help ?
www.bugo.de / mail at bugo.de
Fax: 02302 - 933314
----- Original Message -----
From: "Lord Demios" <grahn at thegamebox.net>
To: <ut2003 at icculus.org>
Sent: Wednesday, October 02, 2002 7:37 PM
Subject: [ut2003io] UT2003 Suggestions from an Admin (fwd)
> Sorry, this went to another list, and not the one I wanted. If your on
> that list and have gotten this before, I'm sorry, just think it's
> important info.
> Chris G.
> I can post a hacked up ini that has been working for me. In general these
> are the sections you don't need for a dedicated server. Now back up your
> original file before doing this, because you will break it from ever being
> a client.
> Hack out the lines that have ### in the front of them
> Console=XInterface.extendedconsole (Can This Be Removed?)
> GUIController=XInterface.GUIController (Can This Be Removed?)
> Render=Render.Render (Can This Be Removed?)
> Leave [Core.System] alone
> Leave [Engine.GameEngine] alone
> Delete [WinDrv.WindowsClient]
> Delete [SDLDrv.SDLClient]
> Leave [Engine.Player] alone
> Delete [ALAudio.ALAudioSubsystem]
> Leave [IpDrv.TcpNetDriver] alone
> Leave [IpDrv.HTTPDownload] alone
> Leave [Engine.DemoRecDriver] alone (This is for allowing players to do
> demo records?)
> Leave [Engine.GameReplicationInfo] alone
> Leave [IpServer.UdpServerQuery] alone
> Leave [IpDrv.UdpBeacon] alone
> Delete [D3DDrv.D3DRenderDevice]
> Delete [OpenGLDrv.OpenGLRenderDevice]
> Leave [Engine.NullRenderDevice] alone
> Delete [Editor.EditorEngine]
> Leave [UWeb.WebServer] alone
> Leave [Engine.Console] alone (Can you nuke this?)
> Leave [Engine.AccessControl] alone (I still can't get admin pass to work)
> Leave [Engine.GameInfo] alone
> Leave [Engine.AmbientSound] alone (Probably can be deleted?)
> Leave [Engine.LevelInfo] alone (Probably can be deleted?)
> I left the[[xInterface.Tab_MultiplayerHostMain] and other xInterface
> all in place, but if they can be deleted, that would be great.
> Leave all the [XGame.*] items in place, this is where UT2k3 reads it's
> game info from the ini.
> Leave [IpDrv.MasterServerLink] alone
> After all that has been said, is there a way to say I want to use this
> ini file for user.ini instead of the default?
> I would also have to agree that UT2K3's back end needs a lot of work for
> joe blow to be able to install and run it. At my work (XMission.com) we
> host many many game servers in our "FragFarm". So far, I have had to help
> most of our admins get UT2k3 Full/Demo running. The only way I am able to
> do this is because of all the UT admin experiance.
> One question I have related to ini's. If I have a game running, make a
> change to the ini, and then kill off the game. Do I (a) Loose all my
> changes I have made in the ini. UT would write back to the ini at random
> erasing any changes there, and changes done on the webadmin were not saved
> to the INI 100%. Or (b), Do they stay, and UT2k3 will load those changes
> upon starting a server back up.
> Kind of a spew of information, but if any of it is wrong please correct
> Hope it helps
> Chris G.
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